Wyches Drukhari · Battleline
Wyches come as 10 models for 90 points in the Drukhari army. On points efficiency the unit ranks 1st of 39 Drukhari units overall and 1st of 4 among battleline, with a value score of 81/100 (offense 83, defense 79). Per point, the unit hits hardest into chaff (98th percentile) and is toughest against anti-tank (100th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Splinter Pistol, Hekatarii Blade): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 3.29Splinter Pistol◇ option: Blast Pistol · 0.56 per model | 10.4Hekatarii Blade◇ option: Gladiatorial weapons · 1.00 per model | 98 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.65Splinter Pistol◇ option: Blast Pistol · 0.80 per model | 4.93Hekatarii Blade◇ option: Power weapon · 0.99 per model | 74 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.82Splinter Pistol◇ option: Blast Pistol · 0.40 per model | 3.29Hekatarii Blade◇ option: Power weapon · 1.10 per model | 76 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.41Splinter Pistol◇ option: Blast Pistol · 0.44 per model | 2.47Hekatarii Blade◇ option: Gladiatorial weapons · 0.37 per model | 64 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.21Splinter Pistol◇ option: Blast Pistol · 0.37 per model | 1.65Hekatarii Blade◇ option: Gladiatorial weapons · 0.28 per model | 63 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 33.3 | 21 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 33.3 | 40 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 26.7 | 95 |
| EliteS6 AP-2 D3 (elite melee, precision) | 26.7 | 95 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 26.7 | 100 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 98 |
| Action economyUnits per 100 pts: cheap bodies for actions | 53 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 35 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Drukhari battleline
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Wracks5 models | 60 | 61 | 68 | 54 | 73 | 8.23 | 4.17 | 2.78 | 1.70 | 1.13 |
| Kabalite Warriors10 models | 110 | 34 | 25 | 43 | 43 | 5.37 | 2.69 | 1.35 | 0.67 | 0.34 |
| Corsair Voidreavers5 models | 65 | 24 | 16 | 31 | 83 | 4.10 | 1.59 | 0.80 | 0.68 | 0.40 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Drukhari codex. How these scores work.