Achilles Ridgerunners Genestealer Cults · Vehicles
Achilles Ridgerunners is a single model for 95 points in the Genestealer Cults army. On points efficiency the unit ranks 63rd of 99 Genestealer Cults units overall and 32nd of 34 among vehicles, with a value score of 42/100 (offense 41, defense 44). Per point, the unit hits hardest into light vehicle (69th percentile) and is toughest against elite (65th percentile).
🔭 Scouts
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Armoured hull, Twin heavy stubber, Heavy mining laser): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.69Twin heavy stubber + Heavy mining laser◇ option: Heavy mortar · 2.36 per model | 0.70Armoured hull | 28 |
| MEQ5 × T4 Sv3+ W2 infantry | 2.37Twin heavy stubber + Heavy mining laser | 0.35Armoured hull | 29 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.91Twin heavy stubber + Heavy mining laser | 0.13Armoured hull | 39 |
| Light vehicleT10 Sv3+ W12 vehicle | 2.76Twin heavy stubber + Heavy mining laser | 0.09Armoured hull | 69 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.66Twin heavy stubber + Heavy mining laser | 0.04Armoured hull | 63 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 75.8 | 50 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 50.5 | 60 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 9.47 | 29 |
| EliteS6 AP-2 D3 (elite melee, precision) | 14.2 | 65 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 5.26 | 34 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 69 |
| Action economyUnits per 100 pts: cheap bodies for actions | 50 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 84 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Genestealer Cults vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Deathstrike1 model | 125 | 77 | 74 | 80 | 22 | 4.97 | 4.43 | 2.22 | 3.11 | 2.59 |
| Goliath Truck1 model | 75 | 75 | 55 | 95 | 85 | 4.01 | 3.85 | 2.51 | 1.91 | 1.31 |
| Goliath Rockgrinder1 model | 120 | 74 | 71 | 76 | 68 | 3.70 | 4.87 | 2.99 | 2.96 | 1.61 |
| Taurox Prime1 model | 75 | 71 | 50 | 92 | 85 | 5.37 | 4.33 | 2.08 | 1.44 | 0.96 |
| Hellhound1 model | 125 | 70 | 45 | 94 | 22 | 5.99 | 3.42 | 2.33 | 1.48 | 0.62 |
| Chimera1 model | 75 | 61 | 24 | 98 | 77 | 4.30 | 2.54 | 1.35 | 0.96 | 0.48 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Genestealer Cults codex. How these scores work.