Paladin Squad Grey Knights · Infantry
Paladin Squad comes as 4 models for 170 points in the Grey Knights army. On points efficiency the unit ranks 7th of 29 Grey Knights units overall and 3rd of 4 among infantry, with a value score of 67/100 (offense 84, defense 49). Per point, the unit hits hardest into TEQ (87th percentile) and is toughest against small arms (69th percentile).
🪂 Deep Strike
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Nemesis force weapon, Storm bolter): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 1.74Storm bolter◇ option: Psilencer · 2.31 per model | 5.70Nemesis force weapon | 76 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.65Storm bolter◇ option: Psycannon · 1.92 per model | 5.44Nemesis force weapon | 80 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.22Storm bolter◇ option: Psycannon · 0.90 per model | 4.07Nemesis force weapon | 87 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.22Storm bolter◇ option: Psycannon · 0.83 per model | 3.46Nemesis force weapon | 83 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.11Storm bolter◇ option: Psycannon · 0.56 per model | 1.31Nemesis force weapon | 54 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 127 | 69 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 42.4 | 51 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 14.1 | 55 |
| EliteS6 AP-2 D3 (elite melee, precision) | 7.06 | 18 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 7.69 | 68 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 53 |
| Action economyUnits per 100 pts: cheap bodies for actions | 19 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 56 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Grey Knights infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Interceptor Squad5 models | 125 | 68 | 88 | 48 | 68 | 6.51 | 6.38 | 4.20 | 3.55 | 1.33 |
| Purifier Squad5 models | 130 | 66 | 86 | 46 | 48 | 6.26 | 6.13 | 4.04 | 3.41 | 1.28 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Grey Knights codex. How these scores work.