🎲 Tactical Reroll

Caanok Var Iron Hands · Epic Heroes

Value73
Offense72
Defense74
Utility41
Points90
Models1

Caanok Var is a single model for 90 points in the Iron Hands army. On points efficiency the unit ranks 11th of 89 Iron Hands units overall and 1st of 2 among epic heroes, with a value score of 73/100 (offense 72, defense 74). Per point, the unit hits hardest into chaff (80th percentile) and is toughest against small arms (82nd percentile).

🪂 Deep Strike👑 Leader

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Axiom - Strike, Axiom - Sweep, Storm bolter): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry0.82Storm bolter6.17Axiom - Sweep80
MEQ5 × T4 Sv3+ W2 infantry0.31Storm bolter5.14Axiom - Strike77
TEQ5 × T5 Sv2+ 4++ W3 infantry0.10Storm bolter2.59Axiom - Strike62
Light vehicleT10 Sv3+ W12 vehicle0.10Storm bolter2.06Axiom - Strike54
Heavy vehicleT12 Sv2+ W16 vehicle0.05Storm bolter1.54Axiom - Strike60

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)18082
SpecialS5 AP-1 D1 (heavy bolter-class)60.068
PlasmaS8 AP-2 D2 (plasma, power fist)15.862
EliteS6 AP-2 D3 (elite melee, precision)11.145
Anti-tankS12 AP-3 D6 (lascannon, melta)8.1473

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts12
Action economyUnits per 100 pts: cheap bodies for actions53
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts56
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Iron Hands epic heroes

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Iron Father Feirros1 model85648742155.235.893.763.142.35

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Iron Hands codex. How these scores work.

See all Iron Hands rankings