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Eradicator Squad with Melta Rifles

A

Infantry · 17th of 76 in the army

100 pts for 3 · 200 for 6

In 11 of 59 tournament lists

Damage S

8.21 per 100 pts into light vehicles, top of the army

Toughness B

27 plasma shots to kill, 27.0 per 100 pts

Try it

Armory

This setup

2 × Melta Rifle HUNTER:Monster/Vehicle, 2 × Melta Rifle, 1 × Multi-melta, 1 × Multi-melta HUNTER:Monster/Vehicle · 3 × Ceramite Fists

70% of its wounds in a turn

In play

Best rules
Gravis Siege Force up to +33% (within range of an objective)
Last change
100 pts, was 90 on 18 Oct: -10% damage per point · What changed ›

Damage by target

  • Light infantry3.8949th in army
  • Marines6.365th in army
  • Elite infantry5.334th in army
  • Light vehicles8.211st in army
  • Heavy vehicles5.302nd in army

Wounds per 100 pts in a turn, each target's best squad, targets in cover. How we score ›

Damage per weapon

Each weapon on one model, into each target: wounds removed in one volley or one fight, with our own maths on the same table as above. Weapons with more than one profile show the best one for each target; the deepest blue cell is this unit's best weapon into that target.

WeaponLight infantryMarinesElite infantryLight vehiclesHeavy vehicles
Multi-melta HUNTER:Monster/Vehicleranged1.111.851.672.961.78
Multi-meltaranged0.831.391.001.670.89
Melta Rifle HUNTER:Monster/Vehicleranged · default wargear0.560.930.831.480.89
Melta Rifleranged · default wargear0.420.690.500.830.44
Bolt pistolranged · default wargear0.280.130.060.040.03
Ceramite Fistsmelee · default wargear0.890.330.110.110.06

How it's graded

  • TierA17th of 76 in Space Marines
  • Damagewithin the army
  • Toughnesswithin the army
  • Mathswithin the army

Tier reads how often lists take it, with reviewers' lists and our maths. Damage and Toughness are our dice alone; Maths is our points-value model. How we score ›

Our Tier, and the sword and shield letters, compare units point for point within their army, from tournament results and the maths. They say nothing about whether a model is fun to field or worth painting: plenty of units outside the top letters win games in the right list.

Questions

How many points is Eradicator Squad with Melta Rifles?
100 pts for 3 models, 200 pts for 6 models.
What does Eradicator Squad with Melta Rifles do in an average turn?
Wounds removed per 100 pts in one turn, with each target's best squad by our maths and the target in cover:
  • light infantry 3.89;
  • marines 6.36;
  • elite infantry 5.33;
  • light vehicles 8.21;
  • heavy vehicles 5.30.
What is the best loadout for Eradicator Squad with Melta Rifles?
Against Gladiator Lancer, its best target: 2 × Melta Rifle HUNTER:Monster/Vehicle, 2 × Melta Rifle, 1 × Multi-melta, 1 × Multi-melta HUNTER:Monster/Vehicle · 3 × Ceramite Fists, by our maths, as in Try it on this page.
What is the best detachment for Eradicator Squad with Melta Rifles?
The detachments that add most to Eradicator Squad with Melta Rifles' damage: Medusa's Wrath (+43%), Gravis Linebreaker Force (+28%), Gauntlet Task Force (+25%) (our maths against Marine-type infantry).
What tier is Eradicator Squad with Melta Rifles in 11th edition?
A tier. Per 100 pts it removes 8.21 wounds from light vehicles; the whole unit takes 27 plasma shots to destroy (27.0 per 100 pts).

Compared with, in its role: Terminator Assault Squad · Aggressor Squad · Bladeguard Veteran Squad

Stats, wargear options and rules: see the official Space Marines codex. Data as of October 21, 2026

Sources

Tier letters: the grimstat-corpus tournament lists (CC BY 4.0), August – October 2026, and reviewers' free tier lists.

Reviewers whose lists count for Space Marines:

These reviewers aren't affiliated with Tactical Reroll and don't endorse our letters. To have a list removed, tell us.