Daemonic Charioteer [Crucible] Thousand Sons · Characters
Daemonic Charioteer [Crucible] is a single model for 120 points in the Thousand Sons army. On points efficiency the unit ranks 18th of 41 Thousand Sons units overall and 4th of 15 among characters, with a value score of 53/100 (offense 98, defense 8). Per point, the unit hits hardest into TEQ (99th percentile) and is toughest against elite (20th percentile).
🪂 Deep Strike👑 Leader✨ Aura
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Juggernaut's bladed horn, Bladed axle, ➤ Arcane Fireball - witchfire, ➤ Arcane Fireball - focused witchfire, ➤ Hellforged weapons - strike, ➤ Hellforged weapons - sweep): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 1.39Arcane Fireball (focused witchfire)◇ option: Lashes of torment · 1.78 per model | 8.26Hellforged weapons (sweep) + Juggernaut's bladed horn (extra) + Bladed axle (extra) | 92 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.34Arcane Fireball (focused witchfire) | 7.37Hellforged weapons (strike) + Juggernaut's bladed horn (extra) + Bladed axle (extra) | 94 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.31Arcane Fireball (focused witchfire) | 7.13Hellforged weapons (strike) + Juggernaut's bladed horn (extra) + Bladed axle (extra) | 99 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.93Arcane Fireball (focused witchfire) | 4.98Hellforged weapons (strike) + Juggernaut's bladed horn (extra) + Bladed axle (extra) | 94 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.56Arcane Fireball (focused witchfire) | 3.24Hellforged weapons (strike) + Juggernaut's bladed horn (extra) + Bladed axle (extra) | 90 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 24.0 | 12 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 20.0 | 18 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 5.00 | 4 |
| EliteS6 AP-2 D3 (elite melee, precision) | 7.50 | 20 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 3.47 | 7 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 56 |
| Action economyUnits per 100 pts: cheap bodies for actions | 37 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 67 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 92 |
Similar-cost Thousand Sons characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Exalted Sorcerer1 model | 95 | 30 | 49 | 11 | 30 | 4.02 | 3.08 | 2.99 | 1.71 | 1.02 |
| Sorcerer in Terminator Armour1 model | 100 | 28 | 34 | 22 | 54 | 2.22 | 2.22 | 1.15 | 2.15 | 2.11 |
| Exalted Sorcerer on Disc of Tzeentch1 model | 90 | 26 | 35 | 18 | 85 | 3.24 | 2.71 | 2.39 | 1.73 | 0.65 |
| Infernal Master1 model | 100 | 23 | 43 | 3 | 27 | 5.81 | 3.11 | 2.33 | 1.56 | 0.58 |
| Sorcerer1 model | 95 | 12 | 22 | 3 | 30 | 4.08 | 2.46 | 1.23 | 0.94 | 0.41 |
| Magister [Crucible]1 model | 105 | 3 | 4 | 2 | 25 | 1.69 | 0.64 | 0.21 | 0.21 | 0.11 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Thousand Sons codex. How these scores work.