🎲 Tactical Reroll

Sorcerer Thousand Sons · Characters

Value12
Offense22
Defense3
Utility30
Points95
Models1

Sorcerer is a single model for 95 points in the Thousand Sons army. On points efficiency the unit ranks 38th of 41 Thousand Sons units overall and 12th of 15 among characters, with a value score of 12/100 (offense 22, defense 3). Per point, the unit hits hardest into chaff (54th percentile) and is toughest against small arms (13th percentile).

👑 Leader✨ Aura

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Pandaemonic Delusion, Force weapon, Inferno bolt pistol): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry4.08Pandaemonic Delusion1.95Force weapon54
MEQ5 × T4 Sv3+ W2 infantry2.46Pandaemonic Delusion1.50Force weapon◇ option: Prosperine khopesh · 1.78 per model30
TEQ5 × T5 Sv2+ 4++ W3 infantry1.23Pandaemonic Delusion1.19Force weapon22
Light vehicleT10 Sv3+ W12 vehicle0.61Pandaemonic Delusion0.94Force weapon21
Heavy vehicleT12 Sv2+ W16 vehicle0.41Pandaemonic Delusion0.31Force weapon◇ option: Prosperine khopesh · 0.33 per model14

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)25.313
SpecialS5 AP-1 D1 (heavy bolter-class)12.64
PlasmaS8 AP-2 D2 (plasma, power fist)3.790
EliteS6 AP-2 D3 (elite melee, precision)4.746
Anti-tankS12 AP-3 D6 (lascannon, melta)3.013

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts11
Action economyUnits per 100 pts: cheap bodies for actions50
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives92

Similar-cost Thousand Sons characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Daemonic Charioteer [Crucible]1 model12053988818.267.377.134.983.24
Exalted Sorcerer1 model95304911304.023.082.991.711.02
Sorcerer in Terminator Armour1 model100283422542.222.221.152.152.11
Exalted Sorcerer on Disc of Tzeentch1 model90263518853.242.712.391.730.65
Infernal Master1 model10023433275.813.112.331.560.58
Tzaangor Shaman1 model6513197983.451.791.150.800.70

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Thousand Sons codex. How these scores work.

See all Thousand Sons rankings