Blue Horrors Thousand Sons · Battleline
Blue Horrors come as 10 models for 90 points in the Thousand Sons army. On points efficiency the unit ranks 22nd of 41 Thousand Sons units overall and 3rd of 3 among battleline, with a value score of 50/100 (offense 22, defense 79). Per point, the unit hits hardest into chaff (61st percentile) and is toughest against anti-tank (100th percentile).
🪂 Deep Strike🥷 Infiltrators✨ Aura
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Coruscating Yellow flames (ref. only), Yellow claws (ref. only), Coruscating Blue flames, Blue claws): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 4.63Coruscating Blue flames | 1.28Yellow claws (ref. only) + Blue claws | 61 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.85Coruscating Blue flames | 0.41Yellow claws (ref. only) + Blue claws | 19 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.24Coruscating Blue flames | 0.21Yellow claws (ref. only) + Blue claws | 23 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.93Coruscating Blue flames | 0.23Yellow claws (ref. only) + Blue claws | 20 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.62Coruscating Blue flames | 0.11Yellow claws (ref. only) + Blue claws | 23 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 33.3 | 21 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 33.3 | 40 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 26.7 | 95 |
| EliteS6 AP-2 D3 (elite melee, precision) | 26.7 | 95 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 26.7 | 100 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 3 |
| Action economyUnits per 100 pts: cheap bodies for actions | 53 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 89 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 92 |
Similar-cost Thousand Sons battleline
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Rubric Marines5 models | 100 | 51 | 33 | 70 | 66 | 4.89 | 2.78 | 1.89 | 0.96 | 0.78 |
| Pink Horrors10 models | 115 | 51 | 33 | 68 | 86 | 6.33 | 2.90 | 1.29 | 0.97 | 0.64 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Thousand Sons codex. How these scores work.