🎲 Tactical Reroll

Chaos Rhino Thousand Sons · Vehicles

Value48
Offense2
Defense93
Utility92
Points80
Models1

Chaos Rhino is a single model for 80 points in the Thousand Sons army. On points efficiency the unit ranks 24th of 41 Thousand Sons units overall and 8th of 11 among vehicles, with a value score of 48/100 (offense 2, defense 93). Per point, the unit hits hardest into chaff (4th percentile) and is toughest against plasma (96th percentile).

✨ Aura🚚 Transport

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Armoured tracks, Inferno combi-bolter): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.11Inferno combi-bolter◇ option: Havoc launcher · 1.63 per model1.04Armoured tracks4
MEQ5 × T4 Sv3+ W2 infantry0.56Inferno combi-bolter◇ option: Havoc launcher · 0.67 per model0.42Armoured tracks3
TEQ5 × T5 Sv2+ 4++ W3 infantry0.28Inferno combi-bolter◇ option: Inferno combi-weapon · 0.25 per model0.21Armoured tracks3
Light vehicleT10 Sv3+ W12 vehicle0.18Inferno combi-bolter0.21Armoured tracks2
Heavy vehicleT12 Sv2+ W16 vehicle0.14Inferno combi-bolter0.05Armoured tracks4

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)22591
SpecialS5 AP-1 D1 (heavy bolter-class)75.077
PlasmaS8 AP-2 D2 (plasma, power fist)28.196
EliteS6 AP-2 D3 (elite melee, precision)22.589
Anti-tankS12 AP-3 D6 (lascannon, melta)7.4865

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts56
Action economyUnits per 100 pts: cheap bodies for actions63
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts67
SupportLeader, auras, Transport, Lone Operative, Stealth, revives92

Similar-cost Thousand Sons vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Sekhetar Robots2 models85769853928.267.455.515.263.01

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Thousand Sons codex. How these scores work.

See all Thousand Sons rankings