Chaos Rhino Thousand Sons · Vehicles
Chaos Rhino is a single model for 80 points in the Thousand Sons army. On points efficiency the unit ranks 24th of 41 Thousand Sons units overall and 8th of 11 among vehicles, with a value score of 48/100 (offense 2, defense 93). Per point, the unit hits hardest into chaff (4th percentile) and is toughest against plasma (96th percentile).
✨ Aura🚚 Transport
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Armoured tracks, Inferno combi-bolter): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 1.11Inferno combi-bolter◇ option: Havoc launcher · 1.63 per model | 1.04Armoured tracks | 4 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.56Inferno combi-bolter◇ option: Havoc launcher · 0.67 per model | 0.42Armoured tracks | 3 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.28Inferno combi-bolter◇ option: Inferno combi-weapon · 0.25 per model | 0.21Armoured tracks | 3 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.18Inferno combi-bolter | 0.21Armoured tracks | 2 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.14Inferno combi-bolter | 0.05Armoured tracks | 4 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 225 | 91 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 75.0 | 77 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 28.1 | 96 |
| EliteS6 AP-2 D3 (elite melee, precision) | 22.5 | 89 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 7.48 | 65 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 56 |
| Action economyUnits per 100 pts: cheap bodies for actions | 63 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 67 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 92 |
Similar-cost Thousand Sons vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Sekhetar Robots2 models | 85 | 76 | 98 | 53 | 92 | 8.26 | 7.45 | 5.51 | 5.26 | 3.01 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Thousand Sons codex. How these scores work.