Chaos Spawn (Flesh Change) Thousand Sons · Beasts & Swarms
Chaos Spawn (Flesh Change) is a single model for 65 points in the Thousand Sons army. On points efficiency the unit ranks 35th of 41 Thousand Sons units overall and 3rd of 3 among beasts & swarms, with a value score of 23/100 (offense 17, defense 29). Per point, the unit hits hardest into MEQ (38th percentile) and is toughest against anti-tank (46th percentile).
🏃 Action unit✨ Aura🎯 Lone Operative♻️ Revives
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Hideous Mutations): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | — | 2.35Hideous Mutations | 22 |
| MEQ5 × T4 Sv3+ W2 infantry | — | 2.82Hideous Mutations | 38 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | — | 1.29Hideous Mutations | 24 |
| Light vehicleT10 Sv3+ W12 vehicle | — | 0.70Hideous Mutations | 15 |
| Heavy vehicleT12 Sv2+ W16 vehicle | — | 0.47Hideous Mutations | 16 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 55.4 | 37 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 27.7 | 34 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 11.2 | 40 |
| EliteS6 AP-2 D3 (elite melee, precision) | 8.19 | 26 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 6.01 | 46 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 25 |
| Action economyUnits per 100 pts: cheap bodies for actions | 81 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 35 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 99 |
Similar-cost Thousand Sons beasts & swarms
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Screamers3 models | 80 | 76 | 96 | 56 | 96 | 6.25 | 6.60 | 4.06 | 5.00 | 3.75 |
| Chaos Spawn2 models | 65 | 70 | 55 | 85 | 91 | 4.70 | 5.61 | 2.44 | 1.41 | 0.94 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Thousand Sons codex. How these scores work.