🎲 Tactical Reroll

Chaos Spawn (Flesh Change) Thousand Sons · Beasts & Swarms

Value23
Offense17
Defense29
Utility76
Points65
Models1

Chaos Spawn (Flesh Change) is a single model for 65 points in the Thousand Sons army. On points efficiency the unit ranks 35th of 41 Thousand Sons units overall and 3rd of 3 among beasts & swarms, with a value score of 23/100 (offense 17, defense 29). Per point, the unit hits hardest into MEQ (38th percentile) and is toughest against anti-tank (46th percentile).

🏃 Action unit✨ Aura🎯 Lone Operative♻️ Revives

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Hideous Mutations): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.35Hideous Mutations22
MEQ5 × T4 Sv3+ W2 infantry2.82Hideous Mutations38
TEQ5 × T5 Sv2+ 4++ W3 infantry1.29Hideous Mutations24
Light vehicleT10 Sv3+ W12 vehicle0.70Hideous Mutations15
Heavy vehicleT12 Sv2+ W16 vehicle0.47Hideous Mutations16

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)55.437
SpecialS5 AP-1 D1 (heavy bolter-class)27.734
PlasmaS8 AP-2 D2 (plasma, power fist)11.240
EliteS6 AP-2 D3 (elite melee, precision)8.1926
Anti-tankS12 AP-3 D6 (lascannon, melta)6.0146

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts25
Action economyUnits per 100 pts: cheap bodies for actions81
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts35
SupportLeader, auras, Transport, Lone Operative, Stealth, revives99

Similar-cost Thousand Sons beasts & swarms

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Screamers3 models80769656966.256.604.065.003.75
Chaos Spawn2 models65705585914.705.612.441.410.94

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Thousand Sons codex. How these scores work.

See all Thousand Sons rankings