🎲 Tactical Reroll

Flamers Thousand Sons · Infantry

Value63
Offense51
Defense74
Utility98
Points65
Models3

Flamers come as 3 models for 65 points in the Thousand Sons army. On points efficiency the unit ranks 12th of 41 Thousand Sons units overall and 1st of 3 among infantry, with a value score of 63/100 (offense 51, defense 74). Per point, the unit hits hardest into chaff (95th percentile) and is toughest against anti-tank (95th percentile).

🏃 Action unit🪂 Deep Strike🪽 Fly✨ Aura

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Flamer mouths, Flickering flames): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry8.91Flickering flames3.08Flamer mouths95
MEQ5 × T4 Sv3+ W2 infantry4.04Flickering flames1.15Flamer mouths62
TEQ5 × T5 Sv2+ 4++ W3 infantry1.79Flickering flames0.39Flamer mouths35
Light vehicleT10 Sv3+ W12 vehicle1.35Flickering flames0.39Flamer mouths33
Heavy vehicleT12 Sv2+ W16 vehicle0.90Flickering flames0.19Flamer mouths37

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)55.437
SpecialS5 AP-1 D1 (heavy bolter-class)41.550
PlasmaS8 AP-2 D2 (plasma, power fist)22.288
EliteS6 AP-2 D3 (elite melee, precision)13.862
Anti-tankS12 AP-3 D6 (lascannon, melta)15.195

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts79
Action economyUnits per 100 pts: cheap bodies for actions81
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts87
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Thousand Sons infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Tzaangors10 models75472667915.922.961.110.740.37

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Thousand Sons codex. How these scores work.

See all Thousand Sons rankings