Flamers Thousand Sons · Infantry
Flamers come as 3 models for 65 points in the Thousand Sons army. On points efficiency the unit ranks 12th of 41 Thousand Sons units overall and 1st of 3 among infantry, with a value score of 63/100 (offense 51, defense 74). Per point, the unit hits hardest into chaff (95th percentile) and is toughest against anti-tank (95th percentile).
🏃 Action unit🪂 Deep Strike🪽 Fly✨ Aura
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Flamer mouths, Flickering flames): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 8.91Flickering flames | 3.08Flamer mouths | 95 |
| MEQ5 × T4 Sv3+ W2 infantry | 4.04Flickering flames | 1.15Flamer mouths | 62 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.79Flickering flames | 0.39Flamer mouths | 35 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.35Flickering flames | 0.39Flamer mouths | 33 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.90Flickering flames | 0.19Flamer mouths | 37 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 55.4 | 37 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 41.5 | 50 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 22.2 | 88 |
| EliteS6 AP-2 D3 (elite melee, precision) | 13.8 | 62 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 15.1 | 95 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 79 |
| Action economyUnits per 100 pts: cheap bodies for actions | 81 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 87 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Thousand Sons infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Tzaangors10 models | 75 | 47 | 26 | 67 | 91 | 5.92 | 2.96 | 1.11 | 0.74 | 0.37 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Thousand Sons codex. How these scores work.