🎲 Tactical Reroll

Scarab Occult Terminators Thousand Sons · Infantry

Value56
Offense47
Defense65
Utility52
Points180
Models5

Scarab Occult Terminators come as 5 models for 180 points in the Thousand Sons army. On points efficiency the unit ranks 16th of 41 Thousand Sons units overall and 2nd of 3 among infantry, with a value score of 56/100 (offense 47, defense 65). Per point, the unit hits hardest into MEQ (66th percentile) and is toughest against anti-tank (79th percentile).

🪂 Deep Strike✨ Aura

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Force weapon, Malefic Curse, Inferno combi-bolter, Prosperine khopesh): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry3.21Malefic Curse + Inferno combi-bolter◇ option: Soulreaper cannon · 2.00 per model3.96Force weapon + Prosperine khopesh52
MEQ5 × T4 Sv3+ W2 infantry1.79Malefic Curse + Inferno combi-bolter◇ option: Soulreaper cannon · 1.80 per model4.31Prosperine khopesh + Force weapon66
TEQ5 × T5 Sv2+ 4++ W3 infantry1.17Malefic Curse + Inferno combi-bolter◇ option: Soulreaper cannon · 1.67 per model2.42Force weapon + Prosperine khopesh56
Light vehicleT10 Sv3+ W12 vehicle0.60Malefic Curse + Inferno combi-bolter◇ option: Hellfyre missile rack · 1.30 per model1.48Force weapon + Prosperine khopesh37
Heavy vehicleT12 Sv2+ W16 vehicle0.49Malefic Curse + Inferno combi-bolter◇ option: Soulreaper cannon · 0.67 per model0.91Prosperine khopesh + Force weapon37

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)15077
SpecialS5 AP-1 D1 (heavy bolter-class)50.059
PlasmaS8 AP-2 D2 (plasma, power fist)16.766
EliteS6 AP-2 D3 (elite melee, precision)8.3326
Anti-tankS12 AP-3 D6 (lascannon, melta)9.0779

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts62
Action economyUnits per 100 pts: cheap bodies for actions16
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts56
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Stats, wargear options and rules: see the official Thousand Sons codex. How these scores work.

See all Thousand Sons rankings