Scarab Occult Terminators Thousand Sons · Infantry
Scarab Occult Terminators come as 5 models for 180 points in the Thousand Sons army. On points efficiency the unit ranks 16th of 41 Thousand Sons units overall and 2nd of 3 among infantry, with a value score of 56/100 (offense 47, defense 65). Per point, the unit hits hardest into MEQ (66th percentile) and is toughest against anti-tank (79th percentile).
🪂 Deep Strike✨ Aura
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Force weapon, Malefic Curse, Inferno combi-bolter, Prosperine khopesh): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 3.21Malefic Curse + Inferno combi-bolter◇ option: Soulreaper cannon · 2.00 per model | 3.96Force weapon + Prosperine khopesh | 52 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.79Malefic Curse + Inferno combi-bolter◇ option: Soulreaper cannon · 1.80 per model | 4.31Prosperine khopesh + Force weapon | 66 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.17Malefic Curse + Inferno combi-bolter◇ option: Soulreaper cannon · 1.67 per model | 2.42Force weapon + Prosperine khopesh | 56 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.60Malefic Curse + Inferno combi-bolter◇ option: Hellfyre missile rack · 1.30 per model | 1.48Force weapon + Prosperine khopesh | 37 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.49Malefic Curse + Inferno combi-bolter◇ option: Soulreaper cannon · 0.67 per model | 0.91Prosperine khopesh + Force weapon | 37 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 150 | 77 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 50.0 | 59 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 16.7 | 66 |
| EliteS6 AP-2 D3 (elite melee, precision) | 8.33 | 26 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 9.07 | 79 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 62 |
| Action economyUnits per 100 pts: cheap bodies for actions | 16 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 56 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Stats, wargear options and rules: see the official Thousand Sons codex. How these scores work.