Pink Horrors Thousand Sons · Battleline
Pink Horrors come as 10 models for 115 points in the Thousand Sons army. On points efficiency the unit ranks 21st of 41 Thousand Sons units overall and 2nd of 3 among battleline, with a value score of 51/100 (offense 33, defense 68). Per point, the unit hits hardest into chaff (82nd percentile) and is toughest against anti-tank (99th percentile).
🪂 Deep Strike✨ Aura
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Blue claws (ref. only), Coruscating blue flames (ref. only), Coruscating yellow flames (ref. only), Yellow claws (ref. only), Coruscating pink flames, Pink claws): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 6.33Coruscating pink flames | 1.45Pink claws | 82 |
| MEQ5 × T4 Sv3+ W2 infantry | 2.90Coruscating pink flames | 0.48Pink claws | 40 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.29Coruscating pink flames | 0.24Pink claws | 24 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.97Coruscating pink flames | 0.25Yellow claws (ref. only) + Pink claws | 22 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.64Coruscating pink flames | 0.13Yellow claws (ref. only) + Pink claws | 25 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 26.1 | 14 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 26.1 | 31 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 20.9 | 84 |
| EliteS6 AP-2 D3 (elite melee, precision) | 20.9 | 87 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 20.9 | 99 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 91 |
| Action economyUnits per 100 pts: cheap bodies for actions | 39 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 67 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Thousand Sons battleline
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Rubric Marines5 models | 100 | 51 | 33 | 70 | 66 | 4.89 | 2.78 | 1.89 | 0.96 | 0.78 |
| Blue Horrors10 models | 90 | 50 | 22 | 79 | 74 | 4.63 | 1.85 | 1.24 | 0.93 | 0.62 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Thousand Sons codex. How these scores work.