Chaos Predator Annihilator Thousand Sons · Vehicles
Chaos Predator Annihilator is a single model for 140 points in the Thousand Sons army. On points efficiency the unit ranks 26th of 41 Thousand Sons units overall and 9th of 11 among vehicles, with a value score of 43/100 (offense 16, defense 70). Per point, the unit hits hardest into heavy vehicle (52nd percentile) and is toughest against special (87th percentile).
✨ Aura
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Predator twin lascannon, Armoured tracks): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 0.46Predator twin lascannon◇ option: Inferno heavy bolter · 1.67 per model | 0.59Armoured tracks | 2 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.77Predator twin lascannon◇ option: Inferno heavy bolter · 2.22 per model | 0.24Armoured tracks | 6 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.66Predator twin lascannon◇ option: Inferno heavy bolter · 1.13 per model | 0.12Armoured tracks | 11 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.59Predator twin lascannon | 0.12Armoured tracks | 41 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.27Predator twin lascannon | 0.03Armoured tracks | 52 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 141 | 75 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 94.3 | 87 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 19.3 | 79 |
| EliteS6 AP-2 D3 (elite melee, precision) | 12.9 | 56 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 4.64 | 21 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 47 |
| Action economyUnits per 100 pts: cheap bodies for actions | 28 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 47 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Thousand Sons vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Maulerfiend1 model | 120 | 90 | 92 | 89 | 56 | 5.09 | 4.76 | 4.48 | 6.35 | 5.26 |
| Forgefiend1 model | 135 | 81 | 80 | 81 | 35 | 4.93 | 5.97 | 3.15 | 2.63 | 1.98 |
| Chaos Vindicator1 model | 185 | 71 | 68 | 75 | 17 | 2.55 | 3.20 | 2.60 | 4.03 | 3.56 |
| Helbrute1 model | 110 | 58 | 32 | 83 | 54 | 2.49 | 2.40 | 1.47 | 1.88 | 1.53 |
| Chaos Predator Destructor1 model | 140 | 41 | 12 | 70 | 41 | 1.32 | 1.59 | 1.27 | 0.95 | 0.64 |
| Heldrake1 model | 175 | 33 | 20 | 45 | 26 | 1.91 | 2.54 | 1.28 | 1.02 | 0.85 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Thousand Sons codex. How these scores work.