🎲 Tactical Reroll

Rubric Marines Thousand Sons · Battleline

Value51
Offense33
Defense70
Utility66
Points100
Models5

Rubric Marines come as 5 models for 100 points in the Thousand Sons army. On points efficiency the unit ranks 19th of 41 Thousand Sons units overall and 1st of 3 among battleline, with a value score of 51/100 (offense 33, defense 70). Per point, the unit hits hardest into chaff (64th percentile) and is toughest against anti-tank (90th percentile).

✨ Aura

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Force weapon, Malefic Curse, Inferno bolt pistol, Inferno boltgun, Close combat weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry4.89Malefic Curse + Inferno boltgun◇ option: Soulreaper cannon · 2.00 per model3.76Force weapon + Close combat weapon64
MEQ5 × T4 Sv3+ W2 infantry2.78Malefic Curse + Inferno boltgun◇ option: Soulreaper cannon · 1.80 per model1.97Force weapon + Close combat weapon37
TEQ5 × T5 Sv2+ 4++ W3 infantry1.89Malefic Curse + Inferno boltgun◇ option: Soulreaper cannon · 1.67 per model1.16Force weapon + Close combat weapon38
Light vehicleT10 Sv3+ W12 vehicle0.93Malefic Curse + Inferno boltgun◇ option: Soulreaper cannon · 1.11 per model0.96Force weapon + Close combat weapon22
Heavy vehicleT12 Sv2+ W16 vehicle0.78Malefic Curse + Inferno boltgun◇ option: Soulreaper cannon · 0.67 per model0.37Force weapon + Close combat weapon32

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)90.054
SpecialS5 AP-1 D1 (heavy bolter-class)45.052
PlasmaS8 AP-2 D2 (plasma, power fist)18.072
EliteS6 AP-2 D3 (elite melee, precision)11.345
Anti-tankS12 AP-3 D6 (lascannon, melta)12.390

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts92
Action economyUnits per 100 pts: cheap bodies for actions46
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Thousand Sons battleline

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Pink Horrors10 models115513368866.332.901.290.970.64
Blue Horrors10 models90502279744.631.851.240.930.62

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Thousand Sons codex. How these scores work.

See all Thousand Sons rankings