🎲 Tactical Reroll

Forgefiend Thousand Sons · Vehicles

Value81
Offense80
Defense81
Utility35
Points135
Models1

Forgefiend is a single model for 135 points in the Thousand Sons army. On points efficiency the unit ranks 2nd of 41 Thousand Sons units overall and 2nd of 11 among vehicles, with a value score of 81/100 (offense 80, defense 81). Per point, the unit hits hardest into MEQ (85th percentile) and is toughest against special (91st percentile).

✨ Aura

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Hades autocannon, Forgefiend jaws): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry4.93Hades autocannon1.37Forgefiend jaws65
MEQ5 × T4 Sv3+ W2 infantry5.97Hades autocannon1.10Forgefiend jaws85
TEQ5 × T5 Sv2+ 4++ W3 infantry3.15Hades autocannon◇ option: Ectoplasma cannon · 2.50 per model0.51Forgefiend jaws73
Light vehicleT10 Sv3+ W12 vehicle2.63Hades autocannon0.55Forgefiend jaws67
Heavy vehicleT12 Sv2+ W16 vehicle1.98Hades autocannon0.27Forgefiend jaws72

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)16078
SpecialS5 AP-1 D1 (heavy bolter-class)10791
PlasmaS8 AP-2 D2 (plasma, power fist)20.081
EliteS6 AP-2 D3 (elite melee, precision)13.358
Anti-tankS12 AP-3 D6 (lascannon, melta)6.5154

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts49
Action economyUnits per 100 pts: cheap bodies for actions30
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts35
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Thousand Sons vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Maulerfiend1 model120909289565.094.764.486.355.26
Helbrute1 model110583283542.492.401.471.881.53
Chaos Predator Annihilator1 model140431670410.590.770.661.591.27
Chaos Predator Destructor1 model140411270411.321.591.270.950.64
Heldrake1 model175332045261.912.541.281.020.85

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Thousand Sons codex. How these scores work.

See all Thousand Sons rankings