Chaos Land Raider Thousand Sons · Vehicles
Chaos Land Raider is a single model for 220 points in the Thousand Sons army. On points efficiency the unit ranks 8th of 41 Thousand Sons units overall and 4th of 11 among vehicles, with a value score of 73/100 (offense 49, defense 96). Per point, the unit hits hardest into light vehicle (78th percentile) and is toughest against elite (98th percentile).
✨ Aura🚚 Transport
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Armoured tracks, Soulshatter lascannon, Twin inferno heavy bolter): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.02Soulshatter lascannon + Twin inferno heavy bolter | 0.76Armoured tracks | 16 |
| MEQ5 × T4 Sv3+ W2 infantry | 2.95Soulshatter lascannon + Twin inferno heavy bolter | 0.38Armoured tracks | 42 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 2.10Soulshatter lascannon + Twin inferno heavy bolter | 0.15Armoured tracks | 44 |
| Light vehicleT10 Sv3+ W12 vehicle | 3.20Soulshatter lascannon + Twin inferno heavy bolter | 0.15Armoured tracks | 78 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 2.15Soulshatter lascannon + Twin inferno heavy bolter | 0.08Armoured tracks | 75 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 262 | 94 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 131 | 96 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 21.8 | 86 |
| EliteS6 AP-2 D3 (elite melee, precision) | 32.7 | 98 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 6.88 | 59 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 50 |
| Action economyUnits per 100 pts: cheap bodies for actions | 12 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 47 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 92 |
Similar-cost Thousand Sons vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Chaos Vindicator1 model | 185 | 71 | 68 | 75 | 17 | 2.55 | 3.20 | 2.60 | 4.03 | 3.56 |
| Heldrake1 model | 175 | 33 | 20 | 45 | 26 | 1.91 | 2.54 | 1.28 | 1.02 | 0.85 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Thousand Sons codex. How these scores work.