Tzaangor Enlightened with Fatecaster greatbows Thousand Sons · Mounted
Tzaangor Enlightened with Fatecaster greatbows come as 3 models for 55 points in the Thousand Sons army. On points efficiency the unit ranks 13th of 41 Thousand Sons units overall and 1st of 2 among mounted, with a value score of 60/100 (offense 82, defense 39). Per point, the unit hits hardest into MEQ (82nd percentile) and is toughest against anti-tank (89th percentile).
🏃 Action unit🪽 Fly✨ Aura
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Fatecaster greatbow, Close combat weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 4.24Fatecaster greatbow | 2.42Close combat weapon | 56 |
| MEQ5 × T4 Sv3+ W2 infantry | 5.66Fatecaster greatbow | 0.91Close combat weapon | 82 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 3.14Fatecaster greatbow | 0.30Close combat weapon | 73 |
| Light vehicleT10 Sv3+ W12 vehicle | 3.23Fatecaster greatbow | 0.30Close combat weapon | 78 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 2.42Fatecaster greatbow | 0.15Close combat weapon | 80 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 32.7 | 20 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 24.5 | 27 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 9.82 | 31 |
| EliteS6 AP-2 D3 (elite melee, precision) | 12.3 | 54 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 11.5 | 89 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 93 |
| Action economyUnits per 100 pts: cheap bodies for actions | 92 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 67 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Thousand Sons mounted
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Tzaangor Enlightened3 models | 50 | 54 | 63 | 46 | 99 | 5.00 | 6.00 | 2.65 | 1.50 | 1.00 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Thousand Sons codex. How these scores work.