🎲 Tactical Reroll

Helbrute Thousand Sons · Vehicles

Value58
Offense32
Defense83
Utility54
Points110
Models1

Helbrute is a single model for 110 points in the Thousand Sons army. On points efficiency the unit ranks 14th of 41 Thousand Sons units overall and 6th of 11 among vehicles, with a value score of 58/100 (offense 32, defense 83). Per point, the unit hits hardest into heavy vehicle (60th percentile) and is toughest against small arms (94th percentile).

✨ Aura

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Close combat weapon, ➤ Missile launcher - frag, ➤ Missile launcher - krak, Multi-melta): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.49Missile launcher (frag) + Multi-melta◇ option: Heavy flamer · 2.33 per model1.68Close combat weapon◇ option: Power scourge · 3.70 per model24
MEQ5 × T4 Sv3+ W2 infantry2.40Missile launcher (krak) + Multi-melta◇ option: Twin inferno heavy bolter · 2.96 per model0.67Close combat weapon◇ option: Helbrute fist · 3.70 per model29
TEQ5 × T5 Sv2+ 4++ W3 infantry1.47Missile launcher (krak) + Multi-melta◇ option: Helbrute plasma cannon · 2.00 per model0.34Close combat weapon◇ option: Helbrute fist · 4.17 per model29
Light vehicleT10 Sv3+ W12 vehicle1.88Missile launcher (krak) + Multi-melta◇ option: Twin lascannon · 2.22 per model0.34Close combat weapon◇ option: Helbrute hammer · 5.84 per model50
Heavy vehicleT12 Sv2+ W16 vehicle1.53Missile launcher (krak) + Multi-melta◇ option: Twin lascannon · 1.50 per model0.08Close combat weapon◇ option: Helbrute hammer · 4.95 per model60

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)26294
SpecialS5 AP-1 D1 (heavy bolter-class)65.572
PlasmaS8 AP-2 D2 (plasma, power fist)21.886
EliteS6 AP-2 D3 (elite melee, precision)16.476
Anti-tankS12 AP-3 D6 (lascannon, melta)5.6840

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts62
Action economyUnits per 100 pts: cheap bodies for actions41
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts35
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Thousand Sons vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Maulerfiend1 model120909289565.094.764.486.355.26
Forgefiend1 model135818081354.935.973.152.631.98
Sekhetar Robots2 models85769853928.267.455.515.263.01
Chaos Rhino1 model8048293921.110.560.280.210.14
Chaos Predator Annihilator1 model140431670410.590.770.661.591.27
Chaos Predator Destructor1 model140411270411.321.591.270.950.64

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Thousand Sons codex. How these scores work.

See all Thousand Sons rankings