Maulerfiend Thousand Sons · Vehicles
Maulerfiend is a single model for 120 points in the Thousand Sons army. On points efficiency the unit ranks 1st of 41 Thousand Sons units overall and 1st of 11 among vehicles, with a value score of 90/100 (offense 92, defense 89). Per point, the unit hits hardest into heavy vehicle (98th percentile) and is toughest against special (95th percentile).
✨ Aura
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Maulerfiend fists, Lasher tendrils): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | — | 5.09Maulerfiend fists + Lasher tendrils (extra) | 67 |
| MEQ5 × T4 Sv3+ W2 infantry | — | 4.76Maulerfiend fists + Lasher tendrils (extra) | 72 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | — | 4.48Maulerfiend fists + Lasher tendrils (extra) | 91 |
| Light vehicleT10 Sv3+ W12 vehicle | — | 6.35Maulerfiend fists + Lasher tendrils (extra) | 98 |
| Heavy vehicleT12 Sv2+ W16 vehicle | — | 5.26Maulerfiend fists + Lasher tendrils (extra) | 98 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 180 | 82 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 120 | 95 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 22.5 | 88 |
| EliteS6 AP-2 D3 (elite melee, precision) | 15.0 | 68 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 7.32 | 63 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 56 |
| Action economyUnits per 100 pts: cheap bodies for actions | 37 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 47 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Thousand Sons vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Forgefiend1 model | 135 | 81 | 80 | 81 | 35 | 4.93 | 5.97 | 3.15 | 2.63 | 1.98 |
| Sekhetar Robots2 models | 85 | 76 | 98 | 53 | 92 | 8.26 | 7.45 | 5.51 | 5.26 | 3.01 |
| Helbrute1 model | 110 | 58 | 32 | 83 | 54 | 2.49 | 2.40 | 1.47 | 1.88 | 1.53 |
| Chaos Rhino1 model | 80 | 48 | 2 | 93 | 92 | 1.11 | 0.56 | 0.28 | 0.21 | 0.14 |
| Chaos Predator Annihilator1 model | 140 | 43 | 16 | 70 | 41 | 0.59 | 0.77 | 0.66 | 1.59 | 1.27 |
| Chaos Predator Destructor1 model | 140 | 41 | 12 | 70 | 41 | 1.32 | 1.59 | 1.27 | 0.95 | 0.64 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Thousand Sons codex. How these scores work.