🎲 Tactical Reroll

Maulerfiend Thousand Sons · Vehicles

Value90
Offense92
Defense89
Utility56
Points120
Models1

Maulerfiend is a single model for 120 points in the Thousand Sons army. On points efficiency the unit ranks 1st of 41 Thousand Sons units overall and 1st of 11 among vehicles, with a value score of 90/100 (offense 92, defense 89). Per point, the unit hits hardest into heavy vehicle (98th percentile) and is toughest against special (95th percentile).

✨ Aura

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Maulerfiend fists, Lasher tendrils): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry5.09Maulerfiend fists + Lasher tendrils (extra)67
MEQ5 × T4 Sv3+ W2 infantry4.76Maulerfiend fists + Lasher tendrils (extra)72
TEQ5 × T5 Sv2+ 4++ W3 infantry4.48Maulerfiend fists + Lasher tendrils (extra)91
Light vehicleT10 Sv3+ W12 vehicle6.35Maulerfiend fists + Lasher tendrils (extra)98
Heavy vehicleT12 Sv2+ W16 vehicle5.26Maulerfiend fists + Lasher tendrils (extra)98

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)18082
SpecialS5 AP-1 D1 (heavy bolter-class)12095
PlasmaS8 AP-2 D2 (plasma, power fist)22.588
EliteS6 AP-2 D3 (elite melee, precision)15.068
Anti-tankS12 AP-3 D6 (lascannon, melta)7.3263

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts56
Action economyUnits per 100 pts: cheap bodies for actions37
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts47
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Thousand Sons vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Forgefiend1 model135818081354.935.973.152.631.98
Sekhetar Robots2 models85769853928.267.455.515.263.01
Helbrute1 model110583283542.492.401.471.881.53
Chaos Rhino1 model8048293921.110.560.280.210.14
Chaos Predator Annihilator1 model140431670410.590.770.661.591.27
Chaos Predator Destructor1 model140411270411.321.591.270.950.64

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Thousand Sons codex. How these scores work.

See all Thousand Sons rankings