🎲 Tactical Reroll

Tzaangors Thousand Sons · Infantry

Value47
Offense26
Defense67
Utility91
Points75
Models10

Tzaangors come as 10 models for 75 points in the Thousand Sons army. On points efficiency the unit ranks 25th of 41 Thousand Sons units overall and 3rd of 3 among infantry, with a value score of 47/100 (offense 26, defense 67). Per point, the unit hits hardest into chaff (78th percentile) and is toughest against anti-tank (98th percentile).

🔭 Scouts✨ Aura

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Offense: wounds removed per 100 points

Scored with the default wargear (Tzaangor blades): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry5.92Tzaangor blades◇ option: Chainsword · 0.66 per model78
MEQ5 × T4 Sv3+ W2 infantry2.96Tzaangor blades◇ option: Chainsword · 0.25 per model42
TEQ5 × T5 Sv2+ 4++ W3 infantry1.11Tzaangor blades19
Light vehicleT10 Sv3+ W12 vehicle0.74Tzaangor blades◇ option: Chainsword · 0.08 per model16
Heavy vehicleT12 Sv2+ W16 vehicle0.37Tzaangor blades◇ option: Chainsword · 0.04 per model12

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)32.018
SpecialS5 AP-1 D1 (heavy bolter-class)24.026
PlasmaS8 AP-2 D2 (plasma, power fist)19.278
EliteS6 AP-2 D3 (elite melee, precision)24.091
Anti-tankS12 AP-3 D6 (lascannon, melta)19.298

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts95
Action economyUnits per 100 pts: cheap bodies for actions69
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts47
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Thousand Sons infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Flamers3 models65635174988.914.041.791.350.90

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Thousand Sons codex. How these scores work.

See all Thousand Sons rankings