Sekhetar Robots Thousand Sons · Vehicles
Sekhetar Robots come as 2 models for 85 points in the Thousand Sons army. On points efficiency the unit ranks 6th of 41 Thousand Sons units overall and 3rd of 11 among vehicles, with a value score of 76/100 (offense 98, defense 53). Per point, the unit hits hardest into TEQ (96th percentile) and is toughest against special (66th percentile).
🥷 Infiltrators✨ Aura🌫️ Stealth
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Pyreflux meltagun, Close combat weapon, Heavy warpflamer, Hellfyre missile rack): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 8.26Pyreflux meltagun + Heavy warpflamer + Hellfyre missile rack | 1.57Close combat weapon◇ option: Power claw · 1.25 per model | 93 |
| MEQ5 × T4 Sv3+ W2 infantry | 7.45Pyreflux meltagun + Heavy warpflamer + Hellfyre missile rack | 0.78Close combat weapon◇ option: Power claw · 1.67 per model | 95 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 5.51Pyreflux meltagun + Heavy warpflamer + Hellfyre missile rack | 0.29Close combat weapon◇ option: Power claw · 1.06 per model | 96 |
| Light vehicleT10 Sv3+ W12 vehicle | 5.26Pyreflux meltagun + Heavy warpflamer + Hellfyre missile rack | 0.20Close combat weapon◇ option: Power claw · 1.00 per model | 95 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 3.01Pyreflux meltagun + Heavy warpflamer + Hellfyre missile rack | 0.10Close combat weapon◇ option: Power claw · 0.50 per model | 88 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 84.7 | 53 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 56.5 | 66 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 10.6 | 36 |
| EliteS6 AP-2 D3 (elite melee, precision) | 14.1 | 64 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 6.72 | 57 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 53 |
| Action economyUnits per 100 pts: cheap bodies for actions | 58 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 78 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 92 |
Similar-cost Thousand Sons vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Helbrute1 model | 110 | 58 | 32 | 83 | 54 | 2.49 | 2.40 | 1.47 | 1.88 | 1.53 |
| Chaos Rhino1 model | 80 | 48 | 2 | 93 | 92 | 1.11 | 0.56 | 0.28 | 0.21 | 0.14 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Thousand Sons codex. How these scores work.