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Sekhetar Robots Thousand Sons · Vehicles

Value76
Offense98
Defense53
Utility92
Points85
Models2

Sekhetar Robots come as 2 models for 85 points in the Thousand Sons army. On points efficiency the unit ranks 6th of 41 Thousand Sons units overall and 3rd of 11 among vehicles, with a value score of 76/100 (offense 98, defense 53). Per point, the unit hits hardest into TEQ (96th percentile) and is toughest against special (66th percentile).

🥷 Infiltrators✨ Aura🌫️ Stealth

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Pyreflux meltagun, Close combat weapon, Heavy warpflamer, Hellfyre missile rack): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry8.26Pyreflux meltagun + Heavy warpflamer + Hellfyre missile rack1.57Close combat weapon◇ option: Power claw · 1.25 per model93
MEQ5 × T4 Sv3+ W2 infantry7.45Pyreflux meltagun + Heavy warpflamer + Hellfyre missile rack0.78Close combat weapon◇ option: Power claw · 1.67 per model95
TEQ5 × T5 Sv2+ 4++ W3 infantry5.51Pyreflux meltagun + Heavy warpflamer + Hellfyre missile rack0.29Close combat weapon◇ option: Power claw · 1.06 per model96
Light vehicleT10 Sv3+ W12 vehicle5.26Pyreflux meltagun + Heavy warpflamer + Hellfyre missile rack0.20Close combat weapon◇ option: Power claw · 1.00 per model95
Heavy vehicleT12 Sv2+ W16 vehicle3.01Pyreflux meltagun + Heavy warpflamer + Hellfyre missile rack0.10Close combat weapon◇ option: Power claw · 0.50 per model88

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)84.753
SpecialS5 AP-1 D1 (heavy bolter-class)56.566
PlasmaS8 AP-2 D2 (plasma, power fist)10.636
EliteS6 AP-2 D3 (elite melee, precision)14.164
Anti-tankS12 AP-3 D6 (lascannon, melta)6.7257

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts53
Action economyUnits per 100 pts: cheap bodies for actions58
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts78
SupportLeader, auras, Transport, Lone Operative, Stealth, revives92

Similar-cost Thousand Sons vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Helbrute1 model110583283542.492.401.471.881.53
Chaos Rhino1 model8048293921.110.560.280.210.14

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Thousand Sons codex. How these scores work.

See all Thousand Sons rankings