Infernal Master Thousand Sons · Characters
Infernal Master is a single model for 100 points in the Thousand Sons army. On points efficiency the unit ranks 36th of 41 Thousand Sons units overall and 10th of 15 among characters, with a value score of 23/100 (offense 43, defense 3). Per point, the unit hits hardest into chaff (77th percentile) and is toughest against small arms (12th percentile).
👑 Leader✨ Aura
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (➤ Fires of the Abyss - witchfire, ➤ Fires of the Abyss - focused witchfire, Force weapon, Inferno bolt pistol): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 5.81Fires of the Abyss (focused witchfire) | 1.85Force weapon | 77 |
| MEQ5 × T4 Sv3+ W2 infantry | 3.11Fires of the Abyss (focused witchfire) | 1.43Force weapon | 45 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 2.33Fires of the Abyss (focused witchfire) | 1.13Force weapon | 52 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.56Fires of the Abyss (focused witchfire) | 0.89Force weapon | 40 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.58Fires of the Abyss (focused witchfire) | 0.30Force weapon | 20 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 24.0 | 12 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 12.0 | 3 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 3.60 | 0 |
| EliteS6 AP-2 D3 (elite melee, precision) | 4.50 | 5 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 2.86 | 2 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 10 |
| Action economyUnits per 100 pts: cheap bodies for actions | 46 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 92 |
Similar-cost Thousand Sons characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Daemonic Charioteer [Crucible]1 model | 120 | 53 | 98 | 8 | 81 | 8.26 | 7.37 | 7.13 | 4.98 | 3.24 |
| Exalted Sorcerer1 model | 95 | 30 | 49 | 11 | 30 | 4.02 | 3.08 | 2.99 | 1.71 | 1.02 |
| Sorcerer in Terminator Armour1 model | 100 | 28 | 34 | 22 | 54 | 2.22 | 2.22 | 1.15 | 2.15 | 2.11 |
| Exalted Sorcerer on Disc of Tzeentch1 model | 90 | 26 | 35 | 18 | 85 | 3.24 | 2.71 | 2.39 | 1.73 | 0.65 |
| Tzaangor Shaman1 model | 65 | 13 | 19 | 7 | 98 | 3.45 | 1.79 | 1.15 | 0.80 | 0.70 |
| Sorcerer1 model | 95 | 12 | 22 | 3 | 30 | 4.08 | 2.46 | 1.23 | 0.94 | 0.41 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Thousand Sons codex. How these scores work.