Magnus the Red Thousand Sons · Epic Heroes
Magnus the Red is a single model for 455 points in the Thousand Sons army. On points efficiency the unit ranks 29th of 41 Thousand Sons units overall and 2nd of 3 among epic heroes, with a value score of 36/100 (offense 36, defense 35). Per point, the unit hits hardest into heavy vehicle (70th percentile) and is toughest against special (71st percentile).
🪂 Deep Strike🪽 Fly✨ Aura
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Gaze of Magnus, ➤ Blade of Magnus - strike, ➤ Blade of Magnus - sweep, Tzeentch's Firestorm): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 1.88Gaze of Magnus + Tzeentch's Firestorm | 1.75Blade of Magnus (sweep) | 14 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.90Gaze of Magnus + Tzeentch's Firestorm | 1.86Blade of Magnus (sweep) | 20 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 2.09Gaze of Magnus + Tzeentch's Firestorm | 1.91Blade of Magnus (strike) | 44 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.87Gaze of Magnus + Tzeentch's Firestorm | 2.07Blade of Magnus (strike) | 54 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.96Gaze of Magnus + Tzeentch's Firestorm | 1.91Blade of Magnus (strike) | 70 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 127 | 68 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 63.3 | 71 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 10.5 | 35 |
| EliteS6 AP-2 D3 (elite melee, precision) | 7.91 | 23 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 3.33 | 6 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 18 |
| Action economyUnits per 100 pts: cheap bodies for actions | 2 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 98 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Thousand Sons epic heroes
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Kairos Fateweaver1 model | 305 | 51 | 32 | 70 | 66 | 2.27 | 2.55 | 2.44 | 1.45 | 1.09 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Thousand Sons codex. How these scores work.