Magister [Crucible] Thousand Sons · Characters
Magister [Crucible] is a single model for 105 points in the Thousand Sons army. On points efficiency the unit ranks 41st of 41 Thousand Sons units overall and 15th of 15 among characters, with a value score of 3/100 (offense 4, defense 2). Per point, the unit hits hardest into chaff (11th percentile) and is toughest against small arms (11th percentile).
👑 Leader✨ Aura
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Chainsword): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | — | 1.69Chainsword◇ option: Force weapon · 2.89 per model | 11 |
| MEQ5 × T4 Sv3+ W2 infantry | — | 0.64Chainsword◇ option: Prosperine khopesh · 2.96 per model | 4 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | — | 0.21Chainsword◇ option: Force weapon · 1.73 per model | 2 |
| Light vehicleT10 Sv3+ W12 vehicle | — | 0.21Chainsword◇ option: Force weapon · 1.39 per model | 2 |
| Heavy vehicleT12 Sv2+ W16 vehicle | — | 0.11Chainsword◇ option: Prosperine khopesh · 0.56 per model | 4 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 22.9 | 11 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 11.4 | 3 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 3.43 | 0 |
| EliteS6 AP-2 D3 (elite melee, precision) | 4.29 | 4 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 2.72 | 1 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 9 |
| Action economyUnits per 100 pts: cheap bodies for actions | 43 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 92 |
Similar-cost Thousand Sons characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Daemonic Charioteer [Crucible]1 model | 120 | 53 | 98 | 8 | 81 | 8.26 | 7.37 | 7.13 | 4.98 | 3.24 |
| Exalted Sorcerer1 model | 95 | 30 | 49 | 11 | 30 | 4.02 | 3.08 | 2.99 | 1.71 | 1.02 |
| Sorcerer in Terminator Armour1 model | 100 | 28 | 34 | 22 | 54 | 2.22 | 2.22 | 1.15 | 2.15 | 2.11 |
| Exalted Sorcerer on Disc of Tzeentch1 model | 90 | 26 | 35 | 18 | 85 | 3.24 | 2.71 | 2.39 | 1.73 | 0.65 |
| Infernal Master1 model | 100 | 23 | 43 | 3 | 27 | 5.81 | 3.11 | 2.33 | 1.56 | 0.58 |
| Sorcerer1 model | 95 | 12 | 22 | 3 | 30 | 4.08 | 2.46 | 1.23 | 0.94 | 0.41 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Thousand Sons codex. How these scores work.