Node Organism [Crucible] Tyranids · Characters
Node Organism [Crucible] is a single model for 80 points in the Tyranids army. On points efficiency the unit ranks 39th of 55 Tyranids units overall and 9th of 12 among characters, with a value score of 53/100 (offense 96, defense 11). Per point, the unit hits hardest into light vehicle (100th percentile) and is toughest against small arms (31st percentile).
👑 Leader✨ Aura
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Crushing claws): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | — | 4.34Crushing claws◇ option: Monster-beast weapons · 6.66 per model | 58 |
| MEQ5 × T4 Sv3+ W2 infantry | — | 7.23Crushing claws◇ option: Monster-beast weapons · 8.05 per model | 93 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | — | 5.84Crushing claws◇ option: Monster-beast weapons · 7.88 per model | 97 |
| Light vehicleT10 Sv3+ W12 vehicle | — | 11.0Crushing claws | 100 |
| Heavy vehicleT12 Sv2+ W16 vehicle | — | 7.68Crushing claws | 100 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 45.0 | 31 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 22.5 | 24 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 6.75 | 13 |
| EliteS6 AP-2 D3 (elite melee, precision) | 4.50 | 5 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 3.24 | 4 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 16 |
| Action economyUnits per 100 pts: cheap bodies for actions | 63 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 92 |
Similar-cost Tyranids characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Broodlord1 model | 80 | 62 | 94 | 30 | 59 | 5.06 | 6.94 | 4.65 | 4.82 | 3.18 |
| Tyranid Prime with Lash Whip1 model | 75 | 60 | 98 | 21 | 52 | 11.2 | 8.69 | 5.93 | 3.95 | 2.96 |
| Winged Tyranid Prime1 model | 65 | 43 | 69 | 17 | 87 | 5.34 | 5.13 | 2.92 | 2.56 | 0.85 |
| Parasite of Mortrex1 model | 70 | 24 | 36 | 11 | 93 | 4.76 | 3.18 | 2.10 | 0.99 | 0.69 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Tyranids codex. How these scores work.