Goremongers World Eaters · Infantry
Goremongers come as 8 models for 75 points in the World Eaters army. On points efficiency the unit ranks 33rd of 36 World Eaters units overall and 5th of 5 among infantry, with a value score of 32/100 (offense 21, defense 44). Per point, the unit hits hardest into chaff (71st percentile) and is toughest against anti-tank (91st percentile).
🥷 Infiltrators
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Autopistol, Chainblade, Close combat weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 1.78Autopistol◇ option: Blood harpoon · 0.37 per model | 5.33Chainblade | 71 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.59Autopistol◇ option: Blood harpoon · 0.44 per model | 1.78Chainblade | 18 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.30Autopistol◇ option: Blood harpoon · 0.19 per model | 0.89Chainblade | 15 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.30Autopistol◇ option: Blood harpoon · 0.11 per model | 0.89Chainblade | 19 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.15Autopistol◇ option: Blood harpoon · 0.07 per model | 0.44Chainblade | 15 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 25.6 | 13 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 16.0 | 9 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 12.8 | 49 |
| EliteS6 AP-2 D3 (elite melee, precision) | 16.0 | 74 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 12.8 | 91 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 93 |
| Action economyUnits per 100 pts: cheap bodies for actions | 69 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 81 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost World Eaters infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Jakhals10 models | 65 | 53 | 38 | 68 | 69 | 8.26 | 2.82 | 1.32 | 1.32 | 0.66 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official World Eaters codex. How these scores work.