Orion Assault Dropship Adeptus Custodes · Vehicles
Orion Assault Dropship is a single model for 690 points in the Adeptus Custodes army. On points efficiency the unit ranks 30th of 34 Adeptus Custodes units overall and 11th of 11 among vehicles, with a value score of 34/100 (offense 27, defense 41). Per point, the unit hits hardest into heavy vehicle (66th percentile) and is toughest against special (66th percentile).
🪽 Fly🚚 Transport
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Arachnus heavy blaze cannon, Armoured hull, Spiculus heavy bolt launcher, Twin lastrum bolt cannon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 1.45Arachnus heavy blaze cannon + Spiculus heavy bolt launcher + Twin lastrum bolt cannon | 0.36Armoured hull | 8 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.45Arachnus heavy blaze cannon + Spiculus heavy bolt launcher + Twin lastrum bolt cannon | 0.18Armoured hull | 14 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.88Arachnus heavy blaze cannon + Spiculus heavy bolt launcher + Twin lastrum bolt cannon | 0.07Armoured hull | 38 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.71Arachnus heavy blaze cannon + Spiculus heavy bolt launcher + Twin lastrum bolt cannon | 0.07Armoured hull | 44 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.74Arachnus heavy blaze cannon + Spiculus heavy bolt launcher + Twin lastrum bolt cannon | 0.04Armoured hull | 66 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 115 | 65 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 57.4 | 66 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 9.56 | 29 |
| EliteS6 AP-2 D3 (elite melee, precision) | 13.9 | 63 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 2.94 | 2 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 3 |
| Action economyUnits per 100 pts: cheap bodies for actions | 2 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 84 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Adeptus Custodes vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Ares Gunship1 model | 580 | 43 | 33 | 52 | 0 | 1.31 | 1.68 | 1.71 | 2.05 | 2.50 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Adeptus Custodes codex. How these scores work.