Skorpius Dunerider Adeptus Mechanicus · Vehicles
Skorpius Dunerider is a single model for 75 points in the Adeptus Mechanicus army. On points efficiency the unit ranks 12th of 37 Adeptus Mechanicus units overall and 5th of 10 among vehicles, with a value score of 59/100 (offense 20, defense 98). Per point, the unit hits hardest into chaff (62nd percentile) and is toughest against plasma (99th percentile).
🚚 Transport
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Offense: wounds removed per 100 points
Scored with the default wargear (Armoured hull, Cognis heavy stubber array): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 4.74Cognis heavy stubber array | 1.11Armoured hull | 62 |
| MEQ5 × T4 Sv3+ W2 infantry | 2.00Cognis heavy stubber array | 0.44Armoured hull | 22 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.74Cognis heavy stubber array | 0.22Armoured hull | 12 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.81Cognis heavy stubber array | 0.22Armoured hull | 17 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.41Cognis heavy stubber array | 0.06Armoured hull | 14 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 264 | 95 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 88.0 | 84 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 36.0 | 99 |
| EliteS6 AP-2 D3 (elite melee, precision) | 24.0 | 91 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 8.67 | 77 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 60 |
| Action economyUnits per 100 pts: cheap bodies for actions | 69 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 67 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Adeptus Mechanicus vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Sydonian Dragoons with taser lances1 model | 60 | 77 | 73 | 81 | 89 | 4.63 | 4.91 | 3.13 | 2.47 | 1.85 |
| Ironstrider Ballistarii1 model | 80 | 59 | 58 | 59 | 42 | 2.70 | 3.24 | 2.96 | 2.78 | 1.85 |
| Sydonian Dragoons with radium jezzails1 model | 55 | 46 | 7 | 85 | 92 | 1.21 | 1.08 | 1.21 | 0.40 | 0.30 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Adeptus Mechanicus codex. How these scores work.