🎲 Tactical Reroll

Servitor Battleclade Adeptus Mechanicus · Infantry

Value78
Offense67
Defense89
Utility63
Points65
Models9

Servitor Battleclade comes as 9 models for 65 points in the Adeptus Mechanicus army. On points efficiency the unit ranks 3rd of 37 Adeptus Mechanicus units overall and 1st of 11 among infantry, with a value score of 78/100 (offense 67, defense 89). Per point, the unit hits hardest into chaff (86th percentile) and is toughest against anti-tank (98th percentile).

🏃 Action unit

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Mechanicus pistol, Dataspikes, Heavy arc rifle, Servo-claw, Heavy bolter, Phosphor blaster): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry5.38Heavy arc rifle + Heavy bolter + Phosphor blaster + Mechanicus pistol6.83Dataspikes + Servo-claw86
MEQ5 × T4 Sv3+ W2 infantry4.51Heavy arc rifle + Heavy bolter + Phosphor blaster + Mechanicus pistol2.56Dataspikes + Servo-claw69
TEQ5 × T5 Sv2+ 4++ W3 infantry2.47Heavy arc rifle + Heavy bolter + Phosphor blaster + Mechanicus pistol0.85Dataspikes + Servo-claw57
Light vehicleT10 Sv3+ W12 vehicle1.86Heavy arc rifle + Heavy bolter + Phosphor blaster + Mechanicus pistol◇ option: Meltagun · 0.56 per model0.85Dataspikes + Servo-claw49
Heavy vehicleT12 Sv2+ W16 vehicle1.26Heavy arc rifle + Heavy bolter + Phosphor blaster + Mechanicus pistol◇ option: Meltagun · 0.48 per model0.43Dataspikes + Servo-claw51

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)11162
SpecialS5 AP-1 D1 (heavy bolter-class)62.370
PlasmaS8 AP-2 D2 (plasma, power fist)19.981
EliteS6 AP-2 D3 (elite melee, precision)24.994
Anti-tankS12 AP-3 D6 (lascannon, melta)19.498

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts95
Action economyUnits per 100 pts: cheap bodies for actions81
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Adeptus Mechanicus infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Fulgurite Electro-Priests5 models70729747556.887.825.124.763.17
Sicarian Ruststalkers5 models75728855836.668.535.332.221.67
Sicarian Infiltrators5 models75586155998.814.442.221.481.11
Corpuscarii Electro-Priests5 models655253515810.05.131.921.280.64
Pteraxii Sterylizors5 models75413943899.173.481.221.220.61
Pteraxii Skystalkers5 models75352743896.432.151.071.070.54

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Adeptus Mechanicus codex. How these scores work.

See all Adeptus Mechanicus rankings