Sicarian Infiltrators Adeptus Mechanicus · Infantry
Sicarian Infiltrators come as 5 models for 75 points in the Adeptus Mechanicus army. On points efficiency the unit ranks 14th of 37 Adeptus Mechanicus units overall and 6th of 11 among infantry, with a value score of 58/100 (offense 61, defense 55). Per point, the unit hits hardest into chaff (94th percentile) and is toughest against anti-tank (93rd percentile).
🥷 Infiltrators✨ Aura🌫️ Stealth
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Power weapon, Stubcarbine): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 4.44Stubcarbine◇ option: Flechette blaster · 0.83 per model | 8.81Power weapon◇ option: Taser goad · 1.58 per model | 94 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.67Stubcarbine◇ option: Flechette blaster · 0.28 per model | 4.44Power weapon◇ option: Taser goad · 0.83 per model | 68 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.56Stubcarbine◇ option: Flechette blaster · 0.14 per model | 2.22Power weapon◇ option: Taser goad · 0.56 per model | 49 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.56Stubcarbine◇ option: Flechette blaster · 0.14 per model | 1.48Power weapon◇ option: Taser goad · 0.42 per model | 37 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.28Stubcarbine◇ option: Flechette blaster · 0.07 per model | 1.11Power weapon | 46 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 53.3 | 35 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 30.0 | 35 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 12.0 | 44 |
| EliteS6 AP-2 D3 (elite melee, precision) | 15.0 | 68 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 14.0 | 93 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 86 |
| Action economyUnits per 100 pts: cheap bodies for actions | 69 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 78 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 92 |
Similar-cost Adeptus Mechanicus infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Servitor Battleclade9 models | 65 | 78 | 67 | 89 | 63 | 6.83 | 4.51 | 2.47 | 1.86 | 1.26 |
| Fulgurite Electro-Priests5 models | 70 | 72 | 97 | 47 | 55 | 6.88 | 7.82 | 5.12 | 4.76 | 3.17 |
| Sicarian Ruststalkers5 models | 75 | 72 | 88 | 55 | 83 | 6.66 | 8.53 | 5.33 | 2.22 | 1.67 |
| Kataphron Destroyers3 models | 100 | 64 | 82 | 45 | 14 | 4.83 | 4.30 | 2.36 | 5.07 | 3.38 |
| Corpuscarii Electro-Priests5 models | 65 | 52 | 53 | 51 | 58 | 10.0 | 5.13 | 1.92 | 1.28 | 0.64 |
| Pteraxii Sterylizors5 models | 75 | 41 | 39 | 43 | 89 | 9.17 | 3.48 | 1.22 | 1.22 | 0.61 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Adeptus Mechanicus codex. How these scores work.