🎲 Tactical Reroll

Sicarian Infiltrators Adeptus Mechanicus · Infantry

Value58
Offense61
Defense55
Utility99
Points75
Models5

Sicarian Infiltrators come as 5 models for 75 points in the Adeptus Mechanicus army. On points efficiency the unit ranks 14th of 37 Adeptus Mechanicus units overall and 6th of 11 among infantry, with a value score of 58/100 (offense 61, defense 55). Per point, the unit hits hardest into chaff (94th percentile) and is toughest against anti-tank (93rd percentile).

🥷 Infiltrators✨ Aura🌫️ Stealth

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Power weapon, Stubcarbine): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry4.44Stubcarbine◇ option: Flechette blaster · 0.83 per model8.81Power weapon◇ option: Taser goad · 1.58 per model94
MEQ5 × T4 Sv3+ W2 infantry1.67Stubcarbine◇ option: Flechette blaster · 0.28 per model4.44Power weapon◇ option: Taser goad · 0.83 per model68
TEQ5 × T5 Sv2+ 4++ W3 infantry0.56Stubcarbine◇ option: Flechette blaster · 0.14 per model2.22Power weapon◇ option: Taser goad · 0.56 per model49
Light vehicleT10 Sv3+ W12 vehicle0.56Stubcarbine◇ option: Flechette blaster · 0.14 per model1.48Power weapon◇ option: Taser goad · 0.42 per model37
Heavy vehicleT12 Sv2+ W16 vehicle0.28Stubcarbine◇ option: Flechette blaster · 0.07 per model1.11Power weapon46

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)53.335
SpecialS5 AP-1 D1 (heavy bolter-class)30.035
PlasmaS8 AP-2 D2 (plasma, power fist)12.044
EliteS6 AP-2 D3 (elite melee, precision)15.068
Anti-tankS12 AP-3 D6 (lascannon, melta)14.093

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts86
Action economyUnits per 100 pts: cheap bodies for actions69
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts78
SupportLeader, auras, Transport, Lone Operative, Stealth, revives92

Similar-cost Adeptus Mechanicus infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Servitor Battleclade9 models65786789636.834.512.471.861.26
Fulgurite Electro-Priests5 models70729747556.887.825.124.763.17
Sicarian Ruststalkers5 models75728855836.668.535.332.221.67
Kataphron Destroyers3 models100648245144.834.302.365.073.38
Corpuscarii Electro-Priests5 models655253515810.05.131.921.280.64
Pteraxii Sterylizors5 models75413943899.173.481.221.220.61

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Adeptus Mechanicus codex. How these scores work.

See all Adeptus Mechanicus rankings