Serberys Sulphurhounds Adeptus Mechanicus · Mounted
Serberys Sulphurhounds come as 3 models for 55 points in the Adeptus Mechanicus army. On points efficiency the unit ranks 18th of 37 Adeptus Mechanicus units overall and 1st of 2 among mounted, with a value score of 48/100 (offense 54, defense 42). Per point, the unit hits hardest into chaff (92nd percentile) and is toughest against anti-tank (89th percentile).
🏃 Action unit🌫️ Stealth
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Cavalry arc maul, Clawed limbs, Mechanicus pistol, Sulphur breath, Phosphor pistol): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 7.95Sulphur breath◇ option: Phosphor blast carbine · 1.53 per model | 5.38Clawed limbs + Cavalry arc maul (extra) | 92 |
| MEQ5 × T4 Sv3+ W2 infantry | 3.18Sulphur breath | 2.20Clawed limbs + Cavalry arc maul (extra) | 47 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 2.12Sulphur breath | 0.86Clawed limbs + Cavalry arc maul (extra) | 45 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.59Sulphur breath | 1.06Clawed limbs + Cavalry arc maul (extra) | 41 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.06Sulphur breath | 0.76Clawed limbs + Cavalry arc maul (extra) | 44 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 43.6 | 30 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 24.5 | 27 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 9.82 | 31 |
| EliteS6 AP-2 D3 (elite melee, precision) | 12.3 | 54 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 11.5 | 89 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 93 |
| Action economyUnits per 100 pts: cheap bodies for actions | 92 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 67 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Adeptus Mechanicus mounted
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Serberys Raiders3 models | 60 | 38 | 39 | 37 | 99 | 5.56 | 2.50 | 1.46 | 1.25 | 1.25 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Adeptus Mechanicus codex. How these scores work.