Hastarii Exterminators Adeptus Mechanicus · Infantry
Hastarii Exterminators come as 5 models for 105 points in the Adeptus Mechanicus army. On points efficiency the unit ranks 10th of 37 Adeptus Mechanicus units overall and 5th of 11 among infantry, with a value score of 63/100 (offense 87, defense 40). Per point, the unit hits hardest into heavy vehicle (89th percentile) and is toughest against anti-tank (84th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Power weapon, Hastarii arc blaster, ➤ Eradication caster - focused, ➤ Eradication caster - dissipated, Close combat weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 4.89Hastarii arc blaster + Eradication caster (focused) | 1.48Power weapon + Close combat weapon | 65 |
| MEQ5 × T4 Sv3+ W2 infantry | 5.98Hastarii arc blaster + Eradication caster (focused) | 0.74Power weapon + Close combat weapon | 85 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 3.21Hastarii arc blaster + Eradication caster (focused) | 0.34Power weapon + Close combat weapon | 74 |
| Light vehicleT10 Sv3+ W12 vehicle | 3.44Hastarii arc blaster + Eradication caster (focused) | 0.21Power weapon + Close combat weapon | 82 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 3.17Hastarii arc blaster + Eradication caster (focused) | 0.13Power weapon + Close combat weapon | 89 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 57.1 | 38 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 28.6 | 35 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 8.57 | 23 |
| EliteS6 AP-2 D3 (elite melee, precision) | 10.7 | 43 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 10.0 | 84 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 80 |
| Action economyUnits per 100 pts: cheap bodies for actions | 43 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 6 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Adeptus Mechanicus infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Fulgurite Electro-Priests5 models | 70 | 72 | 97 | 47 | 55 | 6.88 | 7.82 | 5.12 | 4.76 | 3.17 |
| Sicarian Ruststalkers5 models | 75 | 72 | 88 | 55 | 83 | 6.66 | 8.53 | 5.33 | 2.22 | 1.67 |
| Kataphron Destroyers3 models | 100 | 64 | 82 | 45 | 14 | 4.83 | 4.30 | 2.36 | 5.07 | 3.38 |
| Sicarian Infiltrators5 models | 75 | 58 | 61 | 55 | 99 | 8.81 | 4.44 | 2.22 | 1.48 | 1.11 |
| Hastarii Fusiliers5 models | 115 | 55 | 78 | 33 | 16 | 3.74 | 3.63 | 2.66 | 5.28 | 3.36 |
| Pteraxii Sterylizors5 models | 75 | 41 | 39 | 43 | 89 | 9.17 | 3.48 | 1.22 | 1.22 | 0.61 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Adeptus Mechanicus codex. How these scores work.