Kataphron Destroyers Adeptus Mechanicus · Infantry
Kataphron Destroyers come as 3 models for 100 points in the Adeptus Mechanicus army. On points efficiency the unit ranks 9th of 37 Adeptus Mechanicus units overall and 4th of 11 among infantry, with a value score of 64/100 (offense 82, defense 45). Per point, the unit hits hardest into light vehicle (95th percentile) and is toughest against special (63rd percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Heavy grav-cannon, Phosphor blaster, Close combat weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 4.83Heavy grav-cannon + Phosphor blaster◇ option: Kataphron plasma culverin (standard) · 1.67 per model | 1.33Close combat weapon | 63 |
| MEQ5 × T4 Sv3+ W2 infantry | 4.30Heavy grav-cannon + Phosphor blaster◇ option: Kataphron plasma culverin (supercharge) · 2.56 per model | 0.67Close combat weapon | 66 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 2.36Heavy grav-cannon + Phosphor blaster◇ option: Kataphron plasma culverin (supercharge) · 1.08 per model | 0.25Close combat weapon | 54 |
| Light vehicleT10 Sv3+ W12 vehicle | 5.07Heavy grav-cannon + Phosphor blaster | 0.17Close combat weapon | 95 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 3.38Heavy grav-cannon + Phosphor blaster | 0.08Close combat weapon | 92 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 81.0 | 52 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 54.0 | 63 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 13.5 | 51 |
| EliteS6 AP-2 D3 (elite melee, precision) | 9.00 | 30 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 5.88 | 44 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 67 |
| Action economyUnits per 100 pts: cheap bodies for actions | 46 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 6 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Adeptus Mechanicus infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Servitor Battleclade9 models | 65 | 78 | 67 | 89 | 63 | 6.83 | 4.51 | 2.47 | 1.86 | 1.26 |
| Fulgurite Electro-Priests5 models | 70 | 72 | 97 | 47 | 55 | 6.88 | 7.82 | 5.12 | 4.76 | 3.17 |
| Sicarian Ruststalkers5 models | 75 | 72 | 88 | 55 | 83 | 6.66 | 8.53 | 5.33 | 2.22 | 1.67 |
| Hastarii Exterminators5 models | 105 | 63 | 87 | 40 | 18 | 4.89 | 5.98 | 3.21 | 3.44 | 3.17 |
| Sicarian Infiltrators5 models | 75 | 58 | 61 | 55 | 99 | 8.81 | 4.44 | 2.22 | 1.48 | 1.11 |
| Hastarii Fusiliers5 models | 115 | 55 | 78 | 33 | 16 | 3.74 | 3.63 | 2.66 | 5.28 | 3.36 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Adeptus Mechanicus codex. How these scores work.