Kastelan Robots Adeptus Mechanicus · Vehicles
Kastelan Robots come as 2 models for 150 points in the Adeptus Mechanicus army. On points efficiency the unit ranks 1st of 37 Adeptus Mechanicus units overall and 1st of 10 among vehicles, with a value score of 87/100 (offense 78, defense 97). Per point, the unit hits hardest into light vehicle (92nd percentile) and is toughest against small arms (99th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Twin Kastelan fist, Incendine combustor): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 3.24Incendine combustor | 2.59Twin Kastelan fist | 39 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.56Incendine combustor | 3.43Twin Kastelan fist | 51 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.04Incendine combustor | 3.88Twin Kastelan fist | 84 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.78Incendine combustor | 4.61Twin Kastelan fist | 92 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.26Incendine combustor | 3.00Twin Kastelan fist | 87 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 336 | 99 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 84.0 | 81 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 32.0 | 98 |
| EliteS6 AP-2 D3 (elite melee, precision) | 24.0 | 91 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 7.57 | 66 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 60 |
| Action economyUnits per 100 pts: cheap bodies for actions | 25 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Adeptus Mechanicus vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Onager Dunecrawler1 model | 155 | 80 | 68 | 91 | 27 | 2.86 | 3.94 | 3.73 | 3.15 | 1.72 |
| Skorpius Disintegrator1 model | 160 | 66 | 45 | 86 | 9 | 4.73 | 2.67 | 1.98 | 1.90 | 1.38 |
| Archaeopter Stratoraptor1 model | 185 | 27 | 24 | 29 | 1 | 2.44 | 1.86 | 1.16 | 1.84 | 1.05 |
| Archaeopter Transvector1 model | 145 | 26 | 6 | 45 | 46 | 2.45 | 1.03 | 0.38 | 0.42 | 0.21 |
| Archaeopter Fusilave1 model | 160 | 22 | 6 | 38 | 1 | 2.22 | 0.94 | 0.35 | 0.38 | 0.19 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Adeptus Mechanicus codex. How these scores work.