Kataphron Breachers Adeptus Mechanicus · Infantry
Kataphron Breachers come as 3 models for 150 points in the Adeptus Mechanicus army. On points efficiency the unit ranks 29th of 37 Adeptus Mechanicus units overall and 11th of 11 among infantry, with a value score of 30/100 (offense 34, defense 25). Per point, the unit hits hardest into heavy vehicle (59th percentile) and is toughest against special (44th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Arc claw, Heavy arc rifle): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 1.67Heavy arc rifle◇ option: Torsion cannon · 1.67 per model | 2.22Arc claw | 19 |
| MEQ5 × T4 Sv3+ W2 infantry | 2.22Heavy arc rifle◇ option: Torsion cannon · 1.65 per model | 1.33Arc claw◇ option: Hydraulic claw · 1.11 per model | 26 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 2.00Heavy arc rifle◇ option: Torsion cannon · 1.02 per model | 0.67Arc claw◇ option: Hydraulic claw · 1.00 per model | 41 |
| Light vehicleT10 Sv3+ W12 vehicle | 2.00Heavy arc rifle | 1.00Arc claw◇ option: Hydraulic claw · 0.67 per model | 53 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.50Heavy arc rifle | 0.67Arc claw◇ option: Hydraulic claw · 0.50 per model | 59 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 54.0 | 36 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 36.0 | 44 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 9.00 | 24 |
| EliteS6 AP-2 D3 (elite melee, precision) | 9.00 | 30 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 4.90 | 26 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 43 |
| Action economyUnits per 100 pts: cheap bodies for actions | 25 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 6 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Adeptus Mechanicus infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Kataphron Destroyers3 models | 100 | 64 | 82 | 45 | 14 | 4.83 | 4.30 | 2.36 | 5.07 | 3.38 |
| Hastarii Exterminators5 models | 105 | 63 | 87 | 40 | 18 | 4.89 | 5.98 | 3.21 | 3.44 | 3.17 |
| Hastarii Fusiliers5 models | 115 | 55 | 78 | 33 | 16 | 3.74 | 3.63 | 2.66 | 5.28 | 3.36 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Adeptus Mechanicus codex. How these scores work.