Skitarii Rangers Adeptus Mechanicus · Battleline
Skitarii Rangers come as 10 models for 85 points in the Adeptus Mechanicus army. On points efficiency the unit ranks 20th of 37 Adeptus Mechanicus units overall and 2nd of 2 among battleline, with a value score of 46/100 (offense 19, defense 72). Per point, the unit hits hardest into chaff (70th percentile) and is toughest against anti-tank (99th percentile).
🔭 Scouts
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Close combat weapon, Galvanic rifle): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 5.23Galvanic rifle◇ option: Plasma caliver ( supercharge) · 0.81 per model | 1.96Close combat weapon◇ option: Alpha combat weapon · 0.55 per model | 70 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.96Galvanic rifle◇ option: Plasma caliver ( supercharge) · 0.96 per model | 0.65Close combat weapon◇ option: Alpha combat weapon · 0.33 per model | 22 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.65Galvanic rifle◇ option: Plasma caliver ( supercharge) · 0.53 per model | 0.33Close combat weapon◇ option: Alpha combat weapon · 0.17 per model | 11 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.65Galvanic rifle◇ option: Plasma caliver ( supercharge) · 0.55 per model | 0.33Close combat weapon◇ option: Alpha combat weapon · 0.08 per model | 13 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.33Galvanic rifle◇ option: Arc rifle · 0.50 per model | 0.16Close combat weapon◇ option: Alpha combat weapon · 0.06 per model | 11 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 35.3 | 23 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 26.5 | 31 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 21.2 | 85 |
| EliteS6 AP-2 D3 (elite melee, precision) | 21.2 | 88 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 21.2 | 99 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 98 |
| Action economyUnits per 100 pts: cheap bodies for actions | 58 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 47 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Adeptus Mechanicus battleline
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Skitarii Vanguard10 models | 85 | 52 | 32 | 72 | 75 | 5.87 | 2.94 | 1.47 | 0.98 | 0.49 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Adeptus Mechanicus codex. How these scores work.