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Skorpius Disintegrator Adeptus Mechanicus · Vehicles

Value66
Offense45
Defense86
Utility9
Points160
Models1

Skorpius Disintegrator is a single model for 160 points in the Adeptus Mechanicus army. On points efficiency the unit ranks 8th of 37 Adeptus Mechanicus units overall and 4th of 10 among vehicles, with a value score of 66/100 (offense 45, defense 86). Per point, the unit hits hardest into chaff (62nd percentile) and is toughest against special (97th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Cognis heavy stubber, Disruptor missile launcher, Armoured hull, Belleros energy cannon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry4.73Cognis heavy stubber + Disruptor missile launcher + Belleros energy cannon0.52Armoured hull62
MEQ5 × T4 Sv3+ W2 infantry2.67Cognis heavy stubber + Disruptor missile launcher + Belleros energy cannon◇ option: Ferrumite cannon · 2.08 per model0.21Armoured hull35
TEQ5 × T5 Sv2+ 4++ W3 infantry1.98Cognis heavy stubber + Disruptor missile launcher + Belleros energy cannon◇ option: Ferrumite cannon · 1.73 per model0.10Armoured hull41
Light vehicleT10 Sv3+ W12 vehicle1.90Cognis heavy stubber + Disruptor missile launcher + Belleros energy cannon◇ option: Ferrumite cannon · 3.69 per model0.10Armoured hull50
Heavy vehicleT12 Sv2+ W16 vehicle1.38Cognis heavy stubber + Disruptor missile launcher + Belleros energy cannon◇ option: Ferrumite cannon · 2.25 per model0.03Armoured hull55

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)27096
SpecialS5 AP-1 D1 (heavy bolter-class)13597
PlasmaS8 AP-2 D2 (plasma, power fist)22.588
EliteS6 AP-2 D3 (elite melee, precision)15.068
Anti-tankS12 AP-3 D6 (lascannon, melta)5.4937

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts39
Action economyUnits per 100 pts: cheap bodies for actions22
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts47
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Adeptus Mechanicus vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Kastelan Robots2 models15087789783.243.433.884.613.00
Onager Dunecrawler1 model155806891272.863.943.733.151.72
Archaeopter Stratoraptor1 model18527242912.441.861.161.841.05
Archaeopter Transvector1 model14526645462.451.030.380.420.21
Archaeopter Fusilave1 model1602263812.220.940.350.380.19

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Adeptus Mechanicus codex. How these scores work.

See all Adeptus Mechanicus rankings