Tech-Priest Manipulus Adeptus Mechanicus · Characters
Tech-Priest Manipulus is a single model for 60 points in the Adeptus Mechanicus army. On points efficiency the unit ranks 30th of 37 Adeptus Mechanicus units overall and 6th of 10 among characters, with a value score of 28/100 (offense 30, defense 26). Per point, the unit hits hardest into MEQ (42nd percentile) and is toughest against small arms (51st percentile).
🏃 Action unit👑 Leader
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Omnissian staff, Magnarail lance): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 1.16Magnarail lance◇ option: Transonic cannon · 1.75 per model | 3.09Omnissian staff | 37 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.24Magnarail lance◇ option: Transonic cannon · 1.94 per model | 2.96Omnissian staff | 42 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.39Magnarail lance◇ option: Transonic cannon · 1.21 per model | 1.80Omnissian staff | 35 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.93Magnarail lance◇ option: Transonic cannon · 1.17 per model | 1.48Omnissian staff | 37 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.69Magnarail lance◇ option: Transonic cannon · 1.17 per model | 0.49Omnissian staff | 27 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 80.0 | 51 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 30.0 | 35 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 8.00 | 18 |
| EliteS6 AP-2 D3 (elite melee, precision) | 10.0 | 36 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 4.76 | 23 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 31 |
| Action economyUnits per 100 pts: cheap bodies for actions | 87 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Adeptus Mechanicus characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Technoarcheologist1 model | 45 | 43 | 70 | 16 | 40 | 2.78 | 4.07 | 2.53 | 3.33 | 3.33 |
| Ironstrider Alpha [Crucible]1 model | 80 | 41 | 23 | 59 | 84 | 1.94 | 1.39 | 0.93 | 1.67 | 1.67 |
| Tech-Priest Dominus1 model | 60 | 40 | 53 | 26 | 53 | 3.70 | 3.95 | 2.60 | 1.98 | 1.11 |
| Cohort Commander [Crucible]1 model | 45 | 32 | 53 | 10 | 71 | 3.46 | 2.47 | 1.65 | 2.96 | 2.96 |
| Skitarii Marshal1 model | 35 | 25 | 30 | 21 | 80 | 5.29 | 2.54 | 1.69 | 1.27 | 0.42 |
| Magos [Crucible]1 model | 70 | 24 | 27 | 20 | 36 | 2.22 | 1.59 | 1.06 | 1.91 | 1.91 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Adeptus Mechanicus codex. How these scores work.