🎲 Tactical Reroll

Fire Dragons Aeldari · Infantry

Value39
Offense61
Defense17
Utility27
Points120
Models5

Fire Dragons come as 5 models for 120 points in the Aeldari army. On points efficiency the unit ranks 49th of 79 Aeldari units overall and 13th of 18 among infantry, with a value score of 39/100 (offense 61, defense 17). Per point, the unit hits hardest into heavy vehicle (84th percentile) and is toughest against anti-tank (66th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Dragon Fusion Gun, Close combat weapon, Exarch's Dragon Fusion Gun): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.31Dragon Fusion Gun + Exarch's Dragon Fusion Gun◇ option: Dragon's Breath Flamer · 2.00 per model1.85Close combat weapon◇ option: Dragon Axe · 1.63 per model21
MEQ5 × T4 Sv3+ W2 infantry4.05Dragon Fusion Gun + Exarch's Dragon Fusion Gun◇ option: Dragon's Breath Flamer · 1.92 per model0.62Close combat weapon◇ option: Dragon Axe · 1.85 per model62
TEQ5 × T5 Sv2+ 4++ W3 infantry2.20Dragon Fusion Gun + Exarch's Dragon Fusion Gun◇ option: Dragon's Breath Flamer · 1.83 per model0.31Close combat weapon◇ option: Dragon Axe · 1.50 per model48
Light vehicleT10 Sv3+ W12 vehicle3.19Dragon Fusion Gun + Exarch's Dragon Fusion Gun◇ option: Firepike · 1.45 per model0.31Close combat weapon◇ option: Dragon Axe · 1.85 per model78
Heavy vehicleT12 Sv2+ W16 vehicle2.70Dragon Fusion Gun + Exarch's Dragon Fusion Gun◇ option: Firepike · 0.97 per model0.15Close combat weapon◇ option: Dragon Axe · 0.96 per model84

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)18.87
SpecialS5 AP-1 D1 (heavy bolter-class)12.54
PlasmaS8 AP-2 D2 (plasma, power fist)7.5016
EliteS6 AP-2 D3 (elite melee, precision)7.5020
Anti-tankS12 AP-3 D6 (lascannon, melta)7.5066

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts77
Action economyUnits per 100 pts: cheap bodies for actions37
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts30
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Aeldari infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Wraithblades5 models140847889145.716.353.531.981.49
Wraithguard5 models145736086132.302.871.964.714.24
Troupe5 models85679242828.534.904.363.273.27
Howling Banshees5 models85648742516.548.335.202.181.63
Ynnari Incubi5 models80639036528.307.993.432.782.08
Dark Reapers5 models95527925304.683.904.393.511.75

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Aeldari codex. How these scores work.

See all Aeldari rankings