The Visarch Aeldari · Epic Heroes
The Visarch is a single model for 80 points in the Aeldari army. On points efficiency the unit ranks 21st of 79 Aeldari units overall and 4th of 14 among epic heroes, with a value score of 53/100 (offense 84, defense 22). Per point, the unit hits hardest into MEQ (88th percentile) and is toughest against anti-tank (38th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (➤ Asu-var - quicksilver stance, ➤ Asu-var - duellist stance, ➤ Asu-var - mythic stance): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | — | 6.46Asu-var (quicksilver stance) | 83 |
| MEQ5 × T4 Sv3+ W2 infantry | — | 6.24Asu-var (duellist stance) | 88 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | — | 3.44Asu-var (duellist stance) | 79 |
| Light vehicleT10 Sv3+ W12 vehicle | — | 2.08Asu-var (duellist stance) | 54 |
| Heavy vehicleT12 Sv2+ W16 vehicle | — | 2.08Asu-var (duellist stance) | 74 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 56.3 | 38 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 28.1 | 34 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 9.00 | 24 |
| EliteS6 AP-2 D3 (elite melee, precision) | 6.00 | 10 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 5.56 | 38 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 16 |
| Action economyUnits per 100 pts: cheap bodies for actions | 63 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 35 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Aeldari epic heroes
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Maugan Ra1 model | 100 | 57 | 99 | 14 | 18 | 8.24 | 8.67 | 6.50 | 5.53 | 5.00 |
| Jain Zar1 model | 105 | 48 | 84 | 12 | 19 | 5.29 | 6.82 | 3.41 | 3.53 | 1.41 |
| Prince Yriel1 model | 95 | 46 | 84 | 9 | 37 | 3.65 | 4.87 | 4.39 | 3.65 | 2.92 |
| Yvraine1 model | 100 | 34 | 66 | 3 | 21 | 4.51 | 4.51 | 4.51 | 1.39 | 1.39 |
| Kharseth1 model | 85 | 16 | 27 | 6 | 47 | 4.90 | 2.83 | 2.12 | 0.49 | 0.36 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Aeldari codex. How these scores work.