Voidweaver Aeldari · Vehicles
Voidweaver is a single model for 115 points in the Aeldari army. On points efficiency the unit ranks 39th of 79 Aeldari units overall and 8th of 13 among vehicles, with a value score of 45/100 (offense 73, defense 16). Per point, the unit hits hardest into heavy vehicle (92nd percentile) and is toughest against special (39th percentile).
🪽 Fly🌫️ Stealth
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Close Combat Weapon, Shuriken Cannon, Voidweaver Haywire Cannon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 3.55Shuriken Cannon + Voidweaver Haywire Cannon◇ option: Prismatic Cannon (dispersed pulse) · 2.67 per model | 0.77Close Combat Weapon | 44 |
| MEQ5 × T4 Sv3+ W2 infantry | 3.75Shuriken Cannon + Voidweaver Haywire Cannon◇ option: Prismatic Cannon (focused lances) · 1.85 per model | 0.26Close Combat Weapon | 58 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 2.36Shuriken Cannon + Voidweaver Haywire Cannon◇ option: Prismatic Cannon (focused lances) · 1.67 per model | 0.13Close Combat Weapon | 53 |
| Light vehicleT10 Sv3+ W12 vehicle | 4.33Shuriken Cannon + Voidweaver Haywire Cannon | 0.13Close Combat Weapon | 90 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 3.48Shuriken Cannon + Voidweaver Haywire Cannon | 0.06Close Combat Weapon | 92 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 31.3 | 18 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 31.3 | 39 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 7.83 | 18 |
| EliteS6 AP-2 D3 (elite melee, precision) | 6.96 | 18 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 4.51 | 20 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 34 |
| Action economyUnits per 100 pts: cheap bodies for actions | 39 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 84 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Aeldari vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Fire Prism1 model | 150 | 61 | 67 | 55 | 31 | 3.81 | 3.31 | 2.04 | 3.62 | 3.01 |
| Wave Serpent1 model | 115 | 53 | 15 | 91 | 67 | 2.06 | 1.72 | 1.11 | 1.26 | 0.62 |
| Hemlock Wraithfighter1 model | 155 | 52 | 59 | 45 | 1 | 2.96 | 4.49 | 1.97 | 3.00 | 1.88 |
| Falcon1 model | 130 | 45 | 19 | 72 | 79 | 1.85 | 1.79 | 1.36 | 1.28 | 0.95 |
| Vypers1 model | 75 | 44 | 62 | 26 | 73 | 2.69 | 3.23 | 2.35 | 4.05 | 2.30 |
| War Walkers1 model | 80 | 20 | 2 | 38 | 65 | 1.11 | 0.56 | 0.21 | 0.14 | 0.07 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Aeldari codex. How these scores work.