Fire Prism Aeldari · Vehicles
Fire Prism is a single model for 150 points in the Aeldari army. On points efficiency the unit ranks 12th of 79 Aeldari units overall and 1st of 13 among vehicles, with a value score of 61/100 (offense 67, defense 55). Per point, the unit hits hardest into heavy vehicle (88th percentile) and is toughest against small arms (75th percentile).
🪽 Fly
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (➤ Prism Cannon - dispersed pulse, ➤ Prism Cannon - focused lances, Wraithbone Hull, Twin Shuriken Catapult): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 3.81Prism Cannon (dispersed pulse) + Twin Shuriken Catapult | 0.56Wraithbone Hull | 49 |
| MEQ5 × T4 Sv3+ W2 infantry | 3.31Prism Cannon (dispersed pulse) + Twin Shuriken Catapult | 0.22Wraithbone Hull | 49 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 2.04Prism Cannon (dispersed pulse) + Twin Shuriken Catapult | 0.11Wraithbone Hull | 43 |
| Light vehicleT10 Sv3+ W12 vehicle | 3.62Prism Cannon (focused lances) + Twin Shuriken Catapult | 0.11Wraithbone Hull | 85 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 3.01Prism Cannon (focused lances) + Twin Shuriken Catapult | 0.03Wraithbone Hull | 88 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 144 | 75 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 48.0 | 56 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 18.0 | 72 |
| EliteS6 AP-2 D3 (elite melee, precision) | 12.0 | 51 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 4.69 | 22 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 43 |
| Action economyUnits per 100 pts: cheap bodies for actions | 25 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 84 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Aeldari vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Wave Serpent1 model | 115 | 53 | 15 | 91 | 67 | 2.06 | 1.72 | 1.11 | 1.26 | 0.62 |
| Hemlock Wraithfighter1 model | 155 | 52 | 59 | 45 | 1 | 2.96 | 4.49 | 1.97 | 3.00 | 1.88 |
| Falcon1 model | 130 | 45 | 19 | 72 | 79 | 1.85 | 1.79 | 1.36 | 1.28 | 0.95 |
| Voidweaver1 model | 115 | 45 | 73 | 16 | 67 | 3.55 | 3.75 | 2.36 | 4.33 | 3.48 |
| Crimson Hunter1 model | 160 | 44 | 40 | 47 | 1 | 2.43 | 3.47 | 1.97 | 1.89 | 1.47 |
| Night Spinner1 model | 170 | 31 | 18 | 44 | 23 | 2.75 | 2.15 | 1.20 | 0.92 | 0.61 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Aeldari codex. How these scores work.