Skyweavers Aeldari · Mounted
Skyweavers come as 2 models for 95 points in the Aeldari army. On points efficiency the unit ranks 22nd of 79 Aeldari units overall and 2nd of 7 among mounted, with a value score of 53/100 (offense 84, defense 21). Per point, the unit hits hardest into MEQ (81st percentile) and is toughest against anti-tank (58th percentile).
🪽 Fly🌫️ Stealth
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Close Combat Weapon, Shuriken Cannon, Star Bolas): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 5.41Shuriken Cannon + Star Bolas | 1.87Close Combat Weapon◇ option: Zephyrglaive · 2.22 per model | 72 |
| MEQ5 × T4 Sv3+ W2 infantry | 5.57Shuriken Cannon + Star Bolas | 0.62Close Combat Weapon◇ option: Zephyrglaive · 2.36 per model | 81 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 3.24Shuriken Cannon + Star Bolas◇ option: Skyweaver Haywire Cannon · 0.89 per model | 0.31Close Combat Weapon◇ option: Zephyrglaive · 1.46 per model | 75 |
| Light vehicleT10 Sv3+ W12 vehicle | 3.35Shuriken Cannon + Star Bolas◇ option: Skyweaver Haywire Cannon · 2.00 per model | 0.31Close Combat Weapon◇ option: Zephyrglaive · 1.19 per model | 81 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.99Shuriken Cannon + Star Bolas◇ option: Skyweaver Haywire Cannon · 2.00 per model | 0.16Close Combat Weapon◇ option: Zephyrglaive · 0.44 per model | 72 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 25.3 | 13 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 18.9 | 17 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 10.1 | 33 |
| EliteS6 AP-2 D3 (elite melee, precision) | 6.32 | 13 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 6.88 | 58 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 77 |
| Action economyUnits per 100 pts: cheap bodies for actions | 50 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 84 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Aeldari mounted
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Dragon Knights3 models | 90 | 71 | 97 | 45 | 75 | 8.99 | 7.78 | 7.72 | 4.96 | 2.04 |
| Shining Spears3 models | 100 | 47 | 77 | 17 | 74 | 5.55 | 4.15 | 4.11 | 3.00 | 1.22 |
| Shroud Runners3 models | 90 | 42 | 56 | 29 | 96 | 8.60 | 5.08 | 1.98 | 1.39 | 0.77 |
| Ynnari Reavers3 models | 65 | 19 | 14 | 24 | 93 | 4.10 | 1.54 | 0.68 | 0.51 | 0.26 |
| Windriders3 models | 80 | 17 | 18 | 15 | 88 | 3.70 | 1.88 | 0.93 | 0.76 | 0.51 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Aeldari codex. How these scores work.