🎲 Tactical Reroll

Skyweavers Aeldari · Mounted

Value53
Offense84
Defense21
Utility90
Points95
Models2

Skyweavers come as 2 models for 95 points in the Aeldari army. On points efficiency the unit ranks 22nd of 79 Aeldari units overall and 2nd of 7 among mounted, with a value score of 53/100 (offense 84, defense 21). Per point, the unit hits hardest into MEQ (81st percentile) and is toughest against anti-tank (58th percentile).

🪽 Fly🌫️ Stealth

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Close Combat Weapon, Shuriken Cannon, Star Bolas): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry5.41Shuriken Cannon + Star Bolas1.87Close Combat Weapon◇ option: Zephyrglaive · 2.22 per model72
MEQ5 × T4 Sv3+ W2 infantry5.57Shuriken Cannon + Star Bolas0.62Close Combat Weapon◇ option: Zephyrglaive · 2.36 per model81
TEQ5 × T5 Sv2+ 4++ W3 infantry3.24Shuriken Cannon + Star Bolas◇ option: Skyweaver Haywire Cannon · 0.89 per model0.31Close Combat Weapon◇ option: Zephyrglaive · 1.46 per model75
Light vehicleT10 Sv3+ W12 vehicle3.35Shuriken Cannon + Star Bolas◇ option: Skyweaver Haywire Cannon · 2.00 per model0.31Close Combat Weapon◇ option: Zephyrglaive · 1.19 per model81
Heavy vehicleT12 Sv2+ W16 vehicle1.99Shuriken Cannon + Star Bolas◇ option: Skyweaver Haywire Cannon · 2.00 per model0.16Close Combat Weapon◇ option: Zephyrglaive · 0.44 per model72

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)25.313
SpecialS5 AP-1 D1 (heavy bolter-class)18.917
PlasmaS8 AP-2 D2 (plasma, power fist)10.133
EliteS6 AP-2 D3 (elite melee, precision)6.3213
Anti-tankS12 AP-3 D6 (lascannon, melta)6.8858

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts77
Action economyUnits per 100 pts: cheap bodies for actions50
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts84
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Aeldari mounted

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Dragon Knights3 models90719745758.997.787.724.962.04
Shining Spears3 models100477717745.554.154.113.001.22
Shroud Runners3 models90425629968.605.081.981.390.77
Ynnari Reavers3 models65191424934.101.540.680.510.26
Windriders3 models80171815883.701.880.930.760.51

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Aeldari codex. How these scores work.

See all Aeldari rankings