Striking Scorpions Aeldari · Infantry
Striking Scorpions come as 5 models for 75 points in the Aeldari army. On points efficiency the unit ranks 8th of 79 Aeldari units overall and 4th of 18 among infantry, with a value score of 65/100 (offense 90, defense 41). Per point, the unit hits hardest into chaff (98th percentile) and is toughest against anti-tank (90th percentile).
🥷 Infiltrators🔭 Scouts🌫️ Stealth
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Scorpion chainsword, Shuriken pistol, Scorpion's claw): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.47Shuriken pistol | 11.4Scorpion chainsword◇ option: Chainsabres · 1.99 per model | 98 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.11Shuriken pistol | 7.36Scorpion's claw + Scorpion chainsword | 94 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.49Shuriken pistol | 3.58Scorpion's claw + Scorpion chainsword | 81 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.37Shuriken pistol | 2.67Scorpion's claw + Scorpion chainsword◇ option: Biting blade · 0.93 per model | 68 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.25Shuriken pistol | 1.88Scorpion's claw + Scorpion chainsword | 70 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 30.0 | 17 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 20.0 | 18 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 12.0 | 44 |
| EliteS6 AP-2 D3 (elite melee, precision) | 12.0 | 51 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 12.0 | 90 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 86 |
| Action economyUnits per 100 pts: cheap bodies for actions | 69 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 87 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Aeldari infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Troupe5 models | 85 | 67 | 92 | 42 | 82 | 8.53 | 4.90 | 4.36 | 3.27 | 3.27 |
| Howling Banshees5 models | 85 | 64 | 87 | 42 | 51 | 6.54 | 8.33 | 5.20 | 2.18 | 1.63 |
| Ynnari Incubi5 models | 80 | 63 | 90 | 36 | 52 | 8.30 | 7.99 | 3.43 | 2.78 | 2.08 |
| Dark Reapers5 models | 95 | 52 | 79 | 25 | 30 | 4.68 | 3.90 | 4.39 | 3.51 | 1.75 |
| Corsair Voidscarred5 models | 70 | 47 | 66 | 27 | 76 | 9.48 | 4.76 | 2.38 | 1.59 | 1.19 |
| Dire Avengers5 models | 70 | 45 | 52 | 38 | 61 | 8.96 | 4.05 | 1.80 | 1.35 | 0.90 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Aeldari codex. How these scores work.