Corsair Voidscarred Aeldari · Infantry
Corsair Voidscarred comes as 5 models for 70 points in the Aeldari army. On points efficiency the unit ranks 33rd of 79 Aeldari units overall and 8th of 18 among infantry, with a value score of 47/100 (offense 66, defense 27). Per point, the unit hits hardest into chaff (96th percentile) and is toughest against anti-tank (76th percentile).
🔭 Scouts
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Power sword, Close combat weapon, Shuriken Pistol, Shuriken pistol): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.65Shuriken Pistol + Shuriken pistol◇ option: Corsair shredder · 1.73 per model | 9.48Power sword◇ option: Paired Hekatarii blades · 1.97 per model | 96 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.19Shuriken Pistol + Shuriken pistol◇ option: Executioner · 1.56 per model | 4.76Power sword◇ option: Paired Hekatarii blades · 1.23 per model | 72 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.53Shuriken Pistol + Shuriken pistol◇ option: Executioner · 1.44 per model | 2.38Power sword◇ option: Paired Hekatarii blades · 0.93 per model | 54 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.40Shuriken Pistol + Shuriken pistol◇ option: Wraithcannon · 1.71 per model | 1.59Power sword◇ option: Paired Hekatarii blades · 0.68 per model | 41 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.27Shuriken Pistol + Shuriken pistol◇ option: Wraithcannon · 1.61 per model | 1.19Power sword◇ option: Paired Hekatarii blades · 0.51 per model | 48 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 21.4 | 9 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 16.1 | 11 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 10.3 | 33 |
| EliteS6 AP-2 D3 (elite melee, precision) | 10.3 | 40 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 8.57 | 76 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 87 |
| Action economyUnits per 100 pts: cheap bodies for actions | 76 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 56 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Aeldari infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Troupe5 models | 85 | 67 | 92 | 42 | 82 | 8.53 | 4.90 | 4.36 | 3.27 | 3.27 |
| Striking Scorpions5 models | 75 | 65 | 90 | 41 | 98 | 11.4 | 7.36 | 3.58 | 2.67 | 1.88 |
| Howling Banshees5 models | 85 | 64 | 87 | 42 | 51 | 6.54 | 8.33 | 5.20 | 2.18 | 1.63 |
| Ynnari Incubi5 models | 80 | 63 | 90 | 36 | 52 | 8.30 | 7.99 | 3.43 | 2.78 | 2.08 |
| Dark Reapers5 models | 95 | 52 | 79 | 25 | 30 | 4.68 | 3.90 | 4.39 | 3.51 | 1.75 |
| Dire Avengers5 models | 70 | 45 | 52 | 38 | 61 | 8.96 | 4.05 | 1.80 | 1.35 | 0.90 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Aeldari codex. How these scores work.