🎲 Tactical Reroll

Corsair Voidscarred Aeldari · Infantry

Value47
Offense66
Defense27
Utility76
Points70
Models5

Corsair Voidscarred comes as 5 models for 70 points in the Aeldari army. On points efficiency the unit ranks 33rd of 79 Aeldari units overall and 8th of 18 among infantry, with a value score of 47/100 (offense 66, defense 27). Per point, the unit hits hardest into chaff (96th percentile) and is toughest against anti-tank (76th percentile).

🔭 Scouts

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Power sword, Close combat weapon, Shuriken Pistol, Shuriken pistol): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.65Shuriken Pistol + Shuriken pistol◇ option: Corsair shredder · 1.73 per model9.48Power sword◇ option: Paired Hekatarii blades · 1.97 per model96
MEQ5 × T4 Sv3+ W2 infantry1.19Shuriken Pistol + Shuriken pistol◇ option: Executioner · 1.56 per model4.76Power sword◇ option: Paired Hekatarii blades · 1.23 per model72
TEQ5 × T5 Sv2+ 4++ W3 infantry0.53Shuriken Pistol + Shuriken pistol◇ option: Executioner · 1.44 per model2.38Power sword◇ option: Paired Hekatarii blades · 0.93 per model54
Light vehicleT10 Sv3+ W12 vehicle0.40Shuriken Pistol + Shuriken pistol◇ option: Wraithcannon · 1.71 per model1.59Power sword◇ option: Paired Hekatarii blades · 0.68 per model41
Heavy vehicleT12 Sv2+ W16 vehicle0.27Shuriken Pistol + Shuriken pistol◇ option: Wraithcannon · 1.61 per model1.19Power sword◇ option: Paired Hekatarii blades · 0.51 per model48

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)21.49
SpecialS5 AP-1 D1 (heavy bolter-class)16.111
PlasmaS8 AP-2 D2 (plasma, power fist)10.333
EliteS6 AP-2 D3 (elite melee, precision)10.340
Anti-tankS12 AP-3 D6 (lascannon, melta)8.5776

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts87
Action economyUnits per 100 pts: cheap bodies for actions76
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts56
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Aeldari infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Troupe5 models85679242828.534.904.363.273.27
Striking Scorpions5 models756590419811.47.363.582.671.88
Howling Banshees5 models85648742516.548.335.202.181.63
Ynnari Incubi5 models80639036528.307.993.432.782.08
Dark Reapers5 models95527925304.683.904.393.511.75
Dire Avengers5 models70455238618.964.051.801.350.90

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Aeldari codex. How these scores work.

See all Aeldari rankings