Wraithlord Aeldari · Monsters
Wraithlord is a single model for 125 points in the Aeldari army. On points efficiency the unit ranks 25th of 79 Aeldari units overall and 2nd of 5 among monsters, with a value score of 51/100 (offense 10, defense 92). Per point, the unit hits hardest into heavy vehicle (19th percentile) and is toughest against special (98th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Wraithbone Fists, Shuriken Catapult): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 0.89Shuriken Catapult◇ option: Scatter Laser · 1.78 per model | 1.33Wraithbone Fists◇ option: Ghostglaive (Sweep) · 3.33 per model | 7 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.40Shuriken Catapult◇ option: Starcannon · 1.39 per model | 1.42Wraithbone Fists◇ option: Ghostglaive (Sweep) · 3.55 per model | 14 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.18Shuriken Catapult◇ option: Shuriken Cannon · 0.73 per model | 0.96Wraithbone Fists◇ option: Ghostglaive (Sweep) · 2.24 per model | 17 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.13Shuriken Catapult◇ option: Bright Lance · 1.53 per model | 0.71Wraithbone Fists◇ option: Ghostglaive (Strike) · 3.66 per model | 15 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.09Shuriken Catapult◇ option: Bright Lance · 0.92 per model | 0.53Wraithbone Fists◇ option: Ghostglaive (Strike) · 2.00 per model | 19 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 288 | 97 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 144 | 98 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 24.0 | 91 |
| EliteS6 AP-2 D3 (elite melee, precision) | 19.2 | 84 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 5.98 | 46 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 53 |
| Action economyUnits per 100 pts: cheap bodies for actions | 34 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 35 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Stats, wargear options and rules: see the official Aeldari codex. How these scores work.