Wraithknight with Ghostglaive Aeldari · Monsters
Wraithknight with Ghostglaive is a single model for 380 points in the Aeldari army. On points efficiency the unit ranks 18th of 79 Aeldari units overall and 1st of 5 among monsters, with a value score of 54/100 (offense 38, defense 70). Per point, the unit hits hardest into heavy vehicle (76th percentile) and is toughest against elite (83rd percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (➤ Titanic Ghostglaive - Strike, ➤ Titanic Ghostglaive - Sweep, Heavy Wraithcannon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 0.29Heavy Wraithcannon◇ option: Scatter Laser · 2.22 per model | 2.14Titanic Ghostglaive (Sweep) | 18 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.58Heavy Wraithcannon | 2.38Titanic Ghostglaive (Sweep) | 29 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.52Heavy Wraithcannon | 1.38Titanic Ghostglaive (Sweep) | 26 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.75Heavy Wraithcannon | 2.39Titanic Ghostglaive (Strike) | 63 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.38Heavy Wraithcannon | 2.21Titanic Ghostglaive (Strike) | 76 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 171 | 80 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 85.3 | 82 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 14.2 | 55 |
| EliteS6 AP-2 D3 (elite melee, precision) | 18.9 | 83 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 4.44 | 18 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 59 |
| Action economyUnits per 100 pts: cheap bodies for actions | 5 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 67 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Aeldari monsters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Wraithknight1 model | 385 | 45 | 22 | 68 | 19 | 1.37 | 1.91 | 1.82 | 1.58 | 0.87 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Aeldari codex. How these scores work.