Wraithblades Aeldari · Infantry
Wraithblades come as 5 models for 140 points in the Aeldari army. On points efficiency the unit ranks 1st of 79 Aeldari units overall and 1st of 18 among infantry, with a value score of 84/100 (offense 78, defense 89). Per point, the unit hits hardest into MEQ (89th percentile) and is toughest against special (88th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Ghostswords): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | — | 5.71Ghostswords | 76 |
| MEQ5 × T4 Sv3+ W2 infantry | — | 6.35Ghostswords | 89 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | — | 3.53Ghostswords | 80 |
| Light vehicleT10 Sv3+ W12 vehicle | — | 1.98Ghostswords◇ option: Ghostaxe · 0.67 per model | 52 |
| Heavy vehicleT12 Sv2+ W16 vehicle | — | 1.49Ghostswords◇ option: Ghostaxe · 0.50 per model | 59 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 193 | 85 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 96.4 | 88 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 21.4 | 85 |
| EliteS6 AP-2 D3 (elite melee, precision) | 14.3 | 66 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 8.75 | 78 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 72 |
| Action economyUnits per 100 pts: cheap bodies for actions | 28 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Aeldari infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Wraithguard5 models | 145 | 73 | 60 | 86 | 13 | 2.30 | 2.87 | 1.96 | 4.71 | 4.24 |
| Dark Reapers5 models | 95 | 52 | 79 | 25 | 30 | 4.68 | 3.90 | 4.39 | 3.51 | 1.75 |
| Warp Spiders5 models | 105 | 45 | 69 | 21 | 74 | 8.66 | 4.80 | 2.59 | 1.85 | 1.02 |
| Swooping Hawks5 models | 95 | 41 | 59 | 22 | 81 | 6.80 | 3.45 | 1.88 | 2.34 | 1.23 |
| Fire Dragons5 models | 120 | 39 | 61 | 17 | 27 | 2.31 | 4.05 | 2.20 | 3.19 | 2.70 |
| D-Cannon Platform1 model | 110 | 39 | 72 | 5 | 4 | 2.69 | 3.33 | 2.86 | 4.33 | 3.93 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Aeldari codex. How these scores work.