🎲 Tactical Reroll

Wave Serpent Aeldari · Vehicles

Value53
Offense15
Defense91
Utility67
Points115
Models1

Wave Serpent is a single model for 115 points in the Aeldari army. On points efficiency the unit ranks 20th of 79 Aeldari units overall and 5th of 13 among vehicles, with a value score of 53/100 (offense 15, defense 91). Per point, the unit hits hardest into light vehicle (30th percentile) and is toughest against plasma (95th percentile).

🪽 Fly🚚 Transport

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Wraithbone Hull, Twin Shuriken Catapult, Twin Shuriken Cannon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.06Twin Shuriken Catapult + Twin Shuriken Cannon◇ option: Twin Scatter Laser · 2.96 per model0.72Wraithbone Hull17
MEQ5 × T4 Sv3+ W2 infantry1.72Twin Shuriken Catapult + Twin Shuriken Cannon◇ option: Twin Starcannon · 2.16 per model0.29Wraithbone Hull17
TEQ5 × T5 Sv2+ 4++ W3 infantry1.11Twin Shuriken Catapult + Twin Shuriken Cannon0.14Wraithbone Hull19
Light vehicleT10 Sv3+ W12 vehicle1.26Twin Shuriken Catapult + Twin Shuriken Cannon◇ option: Twin Bright Lance · 2.72 per model0.14Wraithbone Hull30
Heavy vehicleT12 Sv2+ W16 vehicle0.62Twin Shuriken Catapult + Twin Shuriken Cannon◇ option: Twin Bright Lance · 1.83 per model0.04Wraithbone Hull23

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)20387
SpecialS5 AP-1 D1 (heavy bolter-class)67.874
PlasmaS8 AP-2 D2 (plasma, power fist)27.495
EliteS6 AP-2 D3 (elite melee, precision)19.685
Anti-tankS12 AP-3 D6 (lascannon, melta)8.2173

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts34
Action economyUnits per 100 pts: cheap bodies for actions39
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts84
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Aeldari vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Fire Prism1 model150616755313.813.312.043.623.01
Hemlock Wraithfighter1 model15552594512.964.491.973.001.88
Falcon1 model130451972791.851.791.361.280.95
Voidweaver1 model115457316673.553.752.364.333.48
Vypers1 model75446226732.693.232.354.052.30
War Walkers1 model8020238651.110.560.210.140.07

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Aeldari codex. How these scores work.

See all Aeldari rankings